Is it possible to make colored lights in indigo?

General questions about Indigo, the scene format, rendering etc...
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PolygonSmith
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Is it possible to make colored lights in indigo?

Post by PolygonSmith » Tue Dec 12, 2006 1:48 pm

Like Christmas lights?

Maybe by editing xml?

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afecelis
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Post by afecelis » Tue Dec 12, 2006 2:05 pm

check this thread out:
http://www.indigorenderer.com/joomla/fo ... ght=mirror

he achieved some interesting colored-light results playing around with tonemapping. Check the end of the page. :wink:
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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skypa
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Post by skypa » Tue Dec 12, 2006 6:59 pm

Encapsulate your emitter in a colored transparent hull. For example, create a UV sphere, set it to emit. Then create another, slightly larger sphere around the emitting one and set it to transparency with an IOR of 1.

Image

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dougal2
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Post by dougal2 » Wed Dec 13, 2006 12:26 am

easier still...

Code: Select all

<meshlight>
  <pos>---whatever-</pos> 
  <scale>1.0</scale> 
  <rotation>
    <matrix>---whatever---</matrix> 
  </rotation>
  <mesh_name>ColouredEmitter</mesh_name> 
  <spectrum>
    <rgb>
      <rgb>0.4 0.0 0.0</rgb> 
    </rgb>
  </spectrum>
</meshlight>
and use an RGB value

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Zom-B
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Post by Zom-B » Wed Dec 13, 2006 12:42 am

But remember that RGB lightning has no gain value, and is very very very (!!!) weak
compared to Black Body Lights, HDRI Lightning etc.
So Rainhard will kill all lights if you don't tweak other lightning very well,
or simply use RGB lightning for every light else you use in the Scene :wink:
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OnoSendai
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Post by OnoSendai » Wed Dec 13, 2006 12:52 am

You can crank up the components for a RGB light over 1.
500 250 0 is fine.

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Zom-B
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Post by Zom-B » Wed Dec 13, 2006 1:07 am

OnoSendai wrote:You can crank up the components for a RGB light over 1.
500 250 0 is fine.
WOW :shock:
polygonmanufaktur.de

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zsouthboy
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Post by zsouthboy » Wed Dec 13, 2006 4:25 am

Wow, I didn't realize that either.

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CTZn
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Post by CTZn » Wed Dec 13, 2006 4:36 am

Exactly what a Maya user would expect :P :)

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