Amazing resource...
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Amazing resource...
...for free high quality archviz models: http://loadproject.blogspot.com/
Enjoy!
Enjoy!
Re: Amazing resource...
great link! thanks!
- fenerolina
- Posts: 141
- Joined: Sun Mar 15, 2009 12:27 pm
- Location: Pyrenees
Re: Amazing resource...
Yes! thank you.
Re: Amazing resource...
Great models, but I personally prefer to model things myself, so I can definitively call my work my own.
samlavoie.xyz
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Amazing resource...
Wow... thanks for that one!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Amazing resource...
I definitely know what you mean.. Often times, I have a hard time deciding.. Using someone else's models can make my scene look better/more realistic, but it also feels a bit like cheating..Godzilla wrote:Great models, but I personally prefer to model things myself, so I can definitively call my work my own.
Re: Amazing resource...
Wow, thanks for the link!
Re: Amazing resource...
neo0. wrote:I definitely know what you mean.. Often times, I have a hard time deciding.. Using someone else's models can make my scene look better/more realistic, but it also feels a bit like cheating..Godzilla wrote:Great models, but I personally prefer to model things myself, so I can definitively call my work my own.
Exactly. I feel more accomplished and take much more pride in a project if I know It's entirely my own work.
Though I have no problem with other people using someone else's models..
samlavoie.xyz
Re: Amazing resource...
What do you mean? It's your very nice keyboard, isn't it?Godzilla wrote:neo0. wrote:I definitely know what you mean.. Often times, I have a hard time deciding.. Using someone else's models can make my scene look better/more realistic, but it also feels a bit like cheating..Godzilla wrote:Great models, but I personally prefer to model things myself, so I can definitively call my work my own.
Exactly. I feel more accomplished and take much more pride in a project if I know It's entirely my own work.
Though I have no problem with other people using someone else's models..
Re: Amazing resource...
Yes it's my keyboard, I'm Viz on 3DOcean.dakiru wrote:What do you mean? It's your very nice keyboard, isn't it?
samlavoie.xyz
Re: Amazing resource...
I think that if I use some models not modeled by me to make my scene look better...WHO CARES?!?!?!
I assume I'm a designer b*tch.
Thank you for this link Purespider!
I assume I'm a designer b*tch.
Thank you for this link Purespider!
Re: Amazing resource...
There are also a bit different "rules" when you do it only for fun and you have no tight deadlines.
When you have to do it for client then it would take much more time (and client's money) to model everything by yourself. That's where 3rd party model collections are very handy.
When you have to do it for client then it would take much more time (and client's money) to model everything by yourself. That's where 3rd party model collections are very handy.
Re: Amazing resource...
My only issue with this is if people post scenes and don't give credit at least like "Models taken from different internet resources" and instead get honored for great modeling they haven't done!Pibuz wrote:I think that if I use some models not modeled by me to make my scene look better...WHO CARES?!?!?!
Being a 3D artist has 4 major areas Modeling, Animation, Rendering (light & materials etc.) & SFX. the focus around here is obvious the Rendering part...
taking a bunch of models from the internet is no guarantee for a good scene!
The hard part starts at the first point: concept of design...
how to arrange the scenario, what chair design fits to the couch style etc.
Anyway, what I want to say: don't adorn yourself with borrowed plumes
We still will love you for the images you do
(with YOU I mean everybody!)
polygonmanufaktur.de
Re: Amazing resource...
suvakas wrote:There are also a bit different "rules" when you do it only for fun and you have no tight deadlines.
When you have to do it for client then it would take much more time (and client's money) to model everything by yourself. That's where 3rd party model collections are very handy.
Good point, Suv. If I was doing visualization work professionally (which I hope to do one day), I would definitely invest in some pre-made models. But currently as a hobbyist, there are no deadlines for my work, so I enjoy taking a leisurely approach to my projects.
However there is one exception to my personal rule of not using others models... Trees. I can't model them accurately or realistically at all, so I invested in an Evermotion tree pack a while back. Well worth the money, I must admit.
samlavoie.xyz
Re: Amazing resource...
My answer was meant to be hilarious, guys
It is indeed funny to see how seriously it has been taken!
I am an architect, sometimes in a hurry for a deadline, sometimes pure hobbyst. My main goal is to achieve a good architectural environment: my tools are well-proportioned space, good natural lighting, appropriate materials, to finally get a valuable sensation inside and/or outside something that is (potentially) built.
In my scenario, objects are totally secondary: they could be both design pieces and self-modeled inventions: what that counts is to give the idea of the final space. Their style is chosen purely according to the architectural environment they're put in.
I always take no credits for the modeling part, excepted the concept and realisation of the architectural part. POSITIONING chairs, armchairs, kitchens, lamps, curtains, carpets, libraries is part of the architecture. MODELING those object is design. I don't want to steal someone else's job
It is indeed funny to see how seriously it has been taken!
I am an architect, sometimes in a hurry for a deadline, sometimes pure hobbyst. My main goal is to achieve a good architectural environment: my tools are well-proportioned space, good natural lighting, appropriate materials, to finally get a valuable sensation inside and/or outside something that is (potentially) built.
In my scenario, objects are totally secondary: they could be both design pieces and self-modeled inventions: what that counts is to give the idea of the final space. Their style is chosen purely according to the architectural environment they're put in.
I always take no credits for the modeling part, excepted the concept and realisation of the architectural part. POSITIONING chairs, armchairs, kitchens, lamps, curtains, carpets, libraries is part of the architecture. MODELING those object is design. I don't want to steal someone else's job
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