Variables or registers in ISL
Re: Variables or registers in ISL
Holy Kamoses!!!
Excuse me for asking, but what kind of a troll are you Galinette ? making witchcraft like that ?
Superb material by the way
Excuse me for asking, but what kind of a troll are you Galinette ? making witchcraft like that ?
Superb material by the way
Re: Variables or registers in ISL
If you like it , then +1 all my requests for ISL improvements! I have a lot of ideas, but currently what I lack most is accessing the normal vector, the incident vector, and the ability to override surfacic R & T coefficients by shaders in the specular material. With this I could make fun stuff... I know onosendai already has this in the todo list.
Etienne
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Variables or registers in ISL
here is my big fat +1, so galinette can enhance the matdb with awesome new ISL based stuff in the future
Maybe u update of the LLVM JIT backend would be a good idea too (64bit support maybe?!? 32bit speed ups?!?)
Maybe u update of the LLVM JIT backend would be a good idea too (64bit support maybe?!? 32bit speed ups?!?)
polygonmanufaktur.de
Re: Variables or registers in ISL
iirc, we should have that in 2.2.12 already?Zom-B wrote:here is my big fat +1, so galinette can enhance the matdb with awesome new ISL based stuff in the future
Maybe u update of the LLVM JIT backend would be a good idea too (64bit support maybe?!? 32bit speed ups?!?)
were building against LLVM 2.6 and the 64 bit build should use it, too (but maybe thats just for 2.4 onwards, cant really remember...)
Re: Variables or registers in ISL
What's LLVM JIT?
Etienne
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
- PureSpider
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Re: Variables or registers in ISL
It's the Just In Time compiler used for intrepreting ISL shaders in indigo.
- juan_irender
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Re: Variables or registers in ISL
Good stuff, Galinette! Yes, if ISL could be enhanced with such adds, it would be possible to create much more complex shaders, like yours, in a more close Renderman style.
C4D R18 Studio user
Blender user
Blender user
Re: Variables or registers in ISL
Pure amazingness ! I understand what you say about everything being governed by UVs, given how you make pyramids I'm pretty confident about other mapping schemes.
I need to get into ISL myself before asking anything...
I also noticed in Maya procedural shadings how it was difficult to obtain a visually smooth transition of this kind, I guess the corner function should be stretched by an order along that edge. It may actually be mathematically correct, but just too abrupt for visualisation.
I need to get into ISL myself before asking anything...
I also noticed in Maya procedural shadings how it was difficult to obtain a visually smooth transition of this kind, I guess the corner function should be stretched by an order along that edge. It may actually be mathematically correct, but just too abrupt for visualisation.
obsolete asset
Re: Variables or registers in ISL
How about an "ISL Snippets" section of the database ?
Functions would be conserved and accessible as materials are, as opposed to: lost in the posting flow.
Functions would be conserved and accessible as materials are, as opposed to: lost in the posting flow.
obsolete asset
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