balance your lights as a postprocess without rerendering

General questions about Indigo, the scene format, rendering etc...
zuegs
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balance your lights as a postprocess without rerendering

Post by zuegs » Fri Nov 17, 2006 1:21 am

Hello Indigo-users

Haven't you waited for hours for a nice render and then realised that one light is to bright or another to dark ? And you asked yourself if you have to rerender tho hole scene?
Wouldn't it be nice to correct light-energie in post-process?

You can do this with indigo :shock: , it's a bit more setup work but render times are about the same. You have to create and render a scene-XML for every light-group. Ensure that you create untonemapped-EXR output files of this renders. This untonemapped-EXR files you can compose/blend them together in a appropriate software. There you can set the gain of each render to balance your lights. After the blend you just need to do the final tonemapping / gamma-correction and your done :wink:

Here a small example of a scene with 3 light-groups. This 3 renders have cooked for 5min each and the final composed image is comparable with a 15min render :roll:

Image

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OnoSendai
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Post by OnoSendai » Fri Nov 17, 2006 1:24 am

Cool idea Zuegs...
did you make this program?

zuegs
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Post by zuegs » Fri Nov 17, 2006 1:35 am

Yes, i started it to correct vertical perspectiv distortion for indoor scenes (rise and fall correction) directly on EXR files. Now just added some mixing features to do above stuff :roll:

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Xman
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Post by Xman » Fri Nov 17, 2006 1:37 am

Look very cool :shock:
Is this your software?
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zuegs
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Post by zuegs » Fri Nov 17, 2006 1:58 am

Yes, i programmed my own EXR-shop :wink: called "yellow" (analog to Indigo) :wink:

But you can do the blending/mixing with Photoshop... you just need the OpenEXR plugin :D :shock: :wink:

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Xman
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Post by Xman » Fri Nov 17, 2006 2:12 am

The name " yellow" sound very good :D

Will you give indigo" yellow"?Combine usage. :twisted:
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zuegs
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Post by zuegs » Fri Nov 17, 2006 2:50 am

I can't bind the OpenEXR librarys in the EXE and so it needs 5 dynamic openEXR dlls to run :cry: ... so it's still ugly :oops: . Some one knows about a delphi library for openEXR ? :roll:

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zsouthboy
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Post by zsouthboy » Fri Nov 17, 2006 2:51 am

Download link?


Did you get the idea from Maxwell, by any chance? I do happen to love that feature of it, I render both day and night versions at once.

EDIT: ah, you're working on it. got it.

and...


eww, delphi. :P

zuegs
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Post by zuegs » Fri Nov 17, 2006 3:04 am

Yes I read about it on Maxwell webpage some time ago... and more i worked with indigo i thought about that it could realy be useful :roll: but it's just a basic idea and not elegant in use but perhaps it could be a idea for some peoples :idea: :wink:

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Pinko
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Post by Pinko » Fri Nov 17, 2006 3:35 am

Very cool Zu !!!!!!!!! :shock:
Pinko. :wink:

Big Fan
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Post by Big Fan » Fri Nov 17, 2006 7:10 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 1:21 am, edited 1 time in total.

zuegs
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Post by zuegs » Fri Nov 17, 2006 8:23 am

Hi Pinko, hi Big-Fan

Thanks, will try to finish the soft, as it isn't yet reasonable working :(

I thought about the exporter too, it's possible to automaticly create the different XML files (grouped by material-name of lights). What's missing is the render-queue that automaticaly renders all scenes parallely or each a fixed time long. Has someone some good ideas about it :?: :roll: :D

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Post by Big Fan » Fri Nov 17, 2006 9:17 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 1:22 am, edited 1 time in total.

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BZ Win
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Post by BZ Win » Sat Nov 18, 2006 6:56 am

This is too cool, but surprise! I got a question!


I have the open EXR plugin, how do I go about blending in photoshop?

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psor
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Post by psor » Sat Nov 18, 2006 7:13 am

BZ Win wrote:...
I have the open EXR plugin, how do I go about blending in photoshop?
Hmm, as far as I know this (more than 16bit per channel) is not yet possible in PS ... I'm sorry ...*sigh*


take care
psor
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