balance your lights as a postprocess without rerendering
balance your lights as a postprocess without rerendering
Hello Indigo-users
Haven't you waited for hours for a nice render and then realised that one light is to bright or another to dark ? And you asked yourself if you have to rerender tho hole scene?
Wouldn't it be nice to correct light-energie in post-process?
You can do this with indigo , it's a bit more setup work but render times are about the same. You have to create and render a scene-XML for every light-group. Ensure that you create untonemapped-EXR output files of this renders. This untonemapped-EXR files you can compose/blend them together in a appropriate software. There you can set the gain of each render to balance your lights. After the blend you just need to do the final tonemapping / gamma-correction and your done
Here a small example of a scene with 3 light-groups. This 3 renders have cooked for 5min each and the final composed image is comparable with a 15min render
Haven't you waited for hours for a nice render and then realised that one light is to bright or another to dark ? And you asked yourself if you have to rerender tho hole scene?
Wouldn't it be nice to correct light-energie in post-process?
You can do this with indigo , it's a bit more setup work but render times are about the same. You have to create and render a scene-XML for every light-group. Ensure that you create untonemapped-EXR output files of this renders. This untonemapped-EXR files you can compose/blend them together in a appropriate software. There you can set the gain of each render to balance your lights. After the blend you just need to do the final tonemapping / gamma-correction and your done
Here a small example of a scene with 3 light-groups. This 3 renders have cooked for 5min each and the final composed image is comparable with a 15min render
Hi Pinko, hi Big-Fan
Thanks, will try to finish the soft, as it isn't yet reasonable working
I thought about the exporter too, it's possible to automaticly create the different XML files (grouped by material-name of lights). What's missing is the render-queue that automaticaly renders all scenes parallely or each a fixed time long. Has someone some good ideas about it
Thanks, will try to finish the soft, as it isn't yet reasonable working
I thought about the exporter too, it's possible to automaticly create the different XML files (grouped by material-name of lights). What's missing is the render-queue that automaticaly renders all scenes parallely or each a fixed time long. Has someone some good ideas about it
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