Why should i buy an Indigo License ? serious question...
Why should i buy an Indigo License ? serious question...
Hello there,
I'm a freelancer (and teacher) for some looong time now (started on Amiga 500, haha)...
This is a serious real question, not a children play to know who has the best one...
I have bought MaxwellRender license (when it was alpha, so about 1/8 of final price) because it was the first one in that unbiased rendering system;
then i bought Fryrender (again in alpha for cheapest price) because it was first to put exit portals and they were preparing some real-time solution (not yet available after 2 years)...
I have tested IOndigo because it was free software (not tested long time because i didn't have time for fun... now i have 4 months to have fun before starting a new company)..
I can read Indigo is going "pro", and i'm sollicitated to buy a full-life-time license...
As far Maxwell (till now my only unbiased soft because it is really complete and well 3dsmax integrated) is going to release 2, and i know i'll have to pay for 1.x to 2.x release... what shall i do ?
Fry is a bit out in my opinion for now... Maxwell is a great one... Indigo seams to become a real alternative... but i'll not pay for both i think...
So my question is simple, clear and serious :
"why should i prefer Indigo against Maxwell ?"
- Is there any real-cases comparison between the 2 ?
- Are some benchmarks have been done to compare speed for rendering ?
- The fact indigo will no longer be sort of "community" software, will the new features be fast and effectives ?
- Will i be fast to render if i have 3 PC @ home (network render) ?
- Is Distributed render working on single image ? on animation ?
- About animation, does Indigo manage them easily ? what solution for speed up rendering (flythrough forex.) ?
Sorry guys for so many questions, but i don't want to make a mistake... in fact, i can use Maxwell, but i think the material editor and the studio soft are too far complexes for artists... but ok, i'm sure maxwell can do nice pictures...
please don't just answer me "test it !" or "indigo is better..." i need some real reasons for moving from Maxwell to Indigo (and not only the "life-time" word in the license system...)
Many thanks for constructives answers...
I'm a freelancer (and teacher) for some looong time now (started on Amiga 500, haha)...
This is a serious real question, not a children play to know who has the best one...
I have bought MaxwellRender license (when it was alpha, so about 1/8 of final price) because it was the first one in that unbiased rendering system;
then i bought Fryrender (again in alpha for cheapest price) because it was first to put exit portals and they were preparing some real-time solution (not yet available after 2 years)...
I have tested IOndigo because it was free software (not tested long time because i didn't have time for fun... now i have 4 months to have fun before starting a new company)..
I can read Indigo is going "pro", and i'm sollicitated to buy a full-life-time license...
As far Maxwell (till now my only unbiased soft because it is really complete and well 3dsmax integrated) is going to release 2, and i know i'll have to pay for 1.x to 2.x release... what shall i do ?
Fry is a bit out in my opinion for now... Maxwell is a great one... Indigo seams to become a real alternative... but i'll not pay for both i think...
So my question is simple, clear and serious :
"why should i prefer Indigo against Maxwell ?"
- Is there any real-cases comparison between the 2 ?
- Are some benchmarks have been done to compare speed for rendering ?
- The fact indigo will no longer be sort of "community" software, will the new features be fast and effectives ?
- Will i be fast to render if i have 3 PC @ home (network render) ?
- Is Distributed render working on single image ? on animation ?
- About animation, does Indigo manage them easily ? what solution for speed up rendering (flythrough forex.) ?
Sorry guys for so many questions, but i don't want to make a mistake... in fact, i can use Maxwell, but i think the material editor and the studio soft are too far complexes for artists... but ok, i'm sure maxwell can do nice pictures...
please don't just answer me "test it !" or "indigo is better..." i need some real reasons for moving from Maxwell to Indigo (and not only the "life-time" word in the license system...)
Many thanks for constructives answers...
Re: Why should i buy an Indigo License ? serious question...
oh also a question that could make me move to :
Maxwell can't do "Render2texture" (aka Texture Baking)...
I often work in RealTime 3D, so this is a rela need !
Maxwell can't do "Render2texture" (aka Texture Baking)...
I often work in RealTime 3D, so this is a rela need !
Re: Why should i buy an Indigo License ? serious question...
a strong point for Maxwell : Multilight...
is there any thing like this here ?
is there any thing like this here ?
Re: Why should i buy an Indigo License ? serious question...
Yes, Indigo does support Multilight.
You can organize lights into layers and tweak them interactively during the rendering.
Indigo does not support rendering to texture currently.
I think the rest of your questions should be answered by Nick or Ben, since "why should i prefer Indigo against X?" is definitely a question that should be covered somewhere on the frontpage
You can organize lights into layers and tweak them interactively during the rendering.
Indigo does not support rendering to texture currently.
I think the rest of your questions should be answered by Nick or Ben, since "why should i prefer Indigo against X?" is definitely a question that should be covered somewhere on the frontpage
Re: Why should i buy an Indigo License ? serious question...
You right !
some kind of quality vs rendering time bench pictures...
regardless of the price difference too...
some kind of quality vs rendering time bench pictures...
regardless of the price difference too...
Re: Why should i buy an Indigo License ? serious question...
Obviously I can only give you a biased perspective on this.
I own Maxwell, and I like it, but I prefer Indigo because:
- I am SketchUp user, and Indigo's SU plugin is far better than Maxwell's;
- development 'round here is fast;
- Nick and Ben usually communicate in a no bullsh*t sort of manner.
I own Maxwell, and I like it, but I prefer Indigo because:
- I am SketchUp user, and Indigo's SU plugin is far better than Maxwell's;
- development 'round here is fast;
- Nick and Ben usually communicate in a no bullsh*t sort of manner.
Re: Why should i buy an Indigo License ? serious question...
Buy A cheap Lifetime licens and you woun't have to pay anymore in your life for Indigo (just if adding slave licenses!)naxos wrote:As far Maxwell (till now my only unbiased soft because it is really complete and well 3dsmax integrated) is going to release 2, and i know i'll have to pay for 1.x to 2.x release... what shall i do ?
This is something I really like on Indigo, you have access to beta builds and realses are quite often regarding to other commercial renderers!Stinkie wrote:- development 'round here is fast
polygonmanufaktur.de
Re: Why should i buy an Indigo License ? serious question...
When you get a new computer I thought you had to get a new license? Or am I mistaken?ZomB wrote:
Buy A cheap Lifetime licens and you woun't have to pay anymore in your life for Indigo (just if adding slave licenses!)
samlavoie.xyz
Re: Why should i buy an Indigo License ? serious question...
You are mistakenGodzilla wrote:When you get a new computer I thought you had to get a new license? Or am I mistaken?
When you get a new computer you can take your license with you. But you arent allowed to keep using it on the old computer.
Re: Why should i buy an Indigo License ? serious question...
[quote="GodzillaWhen you get a new computer I thought you had to get a new license? Or am I mistaken?[/quote]
Imagine that!
Imagine that!
Re: Why should i buy an Indigo License ? serious question...
Ah choice Stinkie - that's awesome.Stinkie wrote:Obviously I can only give you a biased perspective on this.
I own Maxwell, and I like it, but I prefer Indigo because:
- I am SketchUp user, and Indigo's SU plugin is far better than Maxwell's;
- development 'round here is fast;
- Nick and Ben usually communicate in a no bullsh*t sort of manner.
Here's my reasons why you should buy Indigo:
* We're cool and lightweight, eg we don't spend time on making a studio, we just make better plugins and a faster render core.
* It's just going to get better and better, and we listen to our users.
* You're supporting a smaller company and promoting competition in the unbiased rendering market.
* Our licence is freakishly affordable compared to maxwell or fry.
* Yves, Dale, Dennis, Jyrgen, Nick, Myself and everyone on the forum are cool people and we're all working on making your renders look more awesome.
Re: Why should i buy an Indigo License ? serious question...
If you manage to pick up an Indigo lifetime license while they are still available, you will be sorted for rendering for your entire life.
Re: Why should i buy an Indigo License ? serious question...
Still lifetime license are available for 295 euros, I don't know why you ask yourself that kind of question... the galery is open is you need to compare with other rendererWhy should i buy an Indigo License ? serious question...
sorry for my poor english
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