Why should i buy an Indigo License ? serious question...

General questions about Indigo, the scene format, rendering etc...
naxos
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Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 2:15 am

Renderer params are :

Pathtrace with bidirectional on
max num of consec rejections (???) : 1000
super sample factor : 2
bvh threshold : 500 000

now i set supersampling to 1 and test again

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suvakas
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Re: Why should i buy an Indigo License ? serious question...

Post by suvakas » Sat Aug 22, 2009 2:28 am

Your sun and camera settings seem to be different between the 2 renderers. Try to mach those as well.

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CTZn
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Re: Why should i buy an Indigo License ? serious question...

Post by CTZn » Sat Aug 22, 2009 2:31 am

Okay. You know, I told that about supersampling to illustrate a generic idea.

Maybe suvakas could share his 3dsMax scene with you ? You will then have more elements for a beginning.

Ah, here comes suv ;)
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naxos
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Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 2:34 am

here are IGI, last benchpicture and MXS files :

http://rapidshare.com/files/269855976/MXvsIG.rar.html

enjoy !

naxos
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Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 2:36 am

suvakas wrote:Your sun and camera settings seem to be different between the 2 renderers. Try to mach those as well.
I can't : Maxwell uses UP as "north" and daytime settings for the sun... no one light is used for Maxwell : only emitters and the sun system...

about the camera : i put the same settings, but the Indigo render is too bright so i have to lower the ISO

naxos
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Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 2:38 am

Now it is a lot possible that my (default) params for rendering are not the good ones regardless of that scene...

a bit with Vray : the default settings are not the fastest ones...

help me setting the scene and i'll rerender...

Be sure i'm not here to proove Maxwell against Indigo, but as the title says, i just want to make a choice... a good one... and not only because you are nice guys and "full-life-time" license... i need to produce so quality and speed are big parts !

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suvakas
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Re: Why should i buy an Indigo License ? serious question...

Post by suvakas » Sat Aug 22, 2009 2:41 am

naxos wrote:
suvakas wrote:Your sun and camera settings seem to be different between the 2 renderers. Try to mach those as well.
I can't : Maxwell uses UP as "north" and daytime settings for the sun... no one light is used for Maxwell : only emitters and the sun system...

about the camera : i put the same settings, but the Indigo render is too bright so i have to lower the ISO
You can use the same daylight system for both of the engines.
Same camera settings seem to work Ok here. A scale issue maybe?

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CTZn
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Re: Why should i buy an Indigo License ? serious question...

Post by CTZn » Sat Aug 22, 2009 3:20 am

naxos wrote:Be sure i'm not here to proove Maxwell against Indigo, but as the title says, i just want to make a choice... a good one... and not only because you are nice guys and "full-life-time" license... i need to produce so quality and speed are big parts !
Your attitude is right, there is no possible confusion naxos :)

I bet everyone here is interested by results, not chit-chat.
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suvakas
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Re: Why should i buy an Indigo License ? serious question...

Post by suvakas » Sat Aug 22, 2009 6:31 am

I was curious and I made a similar scene.
Here's the result:
Indigo vs Maxwell - Sun-sky scene

Same sun and same camera parameters.
Seems like Maxwell cleans faster in sun/sky situation...

naxos
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Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 8:53 am

when i can find time i'll test with a complex scene... again with standard shaders only (more because i can't manage materials well to have the same in both renderers...)

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tungee
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Re: Why should i buy an Indigo License ? serious question...

Post by tungee » Wed Aug 26, 2009 6:20 am

Ok here are my points.

1.
Indigo was the first unbiased rendering engine which introduced Camera Tone Mapping
(CRT is nowadays announced in the Fryrender forum like an revolution :wink: )
2.
Indigo is the only Engine, which can import real measured color and emitter data ("tabulated spectrum"); would be nice if this data could be imported in every color channel (albeldo and etc...)
3.
In Indigo you have the opportunity to choose from 4 Sampling methods (bidirectional pt, pt, Bidir-MLT, MLT or to mix with hybrid)
4.
The Material system is complete and universal + dont forget ISl shading :P .
5.
No long waitings for product announcements (unlike maxwell :lol: ).
Ono has lot of secret faeture presents in every snapshot in Indigo releases.
Music has the right to children!

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Zom-B
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Re: Why should i buy an Indigo License ? serious question...

Post by Zom-B » Wed Aug 26, 2009 6:24 am

tungee wrote:Indigo is the only Engine, which can import real measured color and emitter data ("tabulated spectrum"); would be nice if this data could be imported in every color channel (albeldo and etc...)
afaik this is already possible!
polygonmanufaktur.de

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tungee
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Re: Why should i buy an Indigo License ? serious question...

Post by tungee » Wed Aug 26, 2009 6:29 am

In which renderer is it possible???
Music has the right to children!

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Zom-B
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Re: Why should i buy an Indigo License ? serious question...

Post by Zom-B » Wed Aug 26, 2009 7:29 pm

I mean for Indigo you can also use tabulated spectrum data for every color based parameter, like albedo etc. But the exporter needs to support this...
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naxos
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Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 29, 2009 9:01 pm

ZomB wrote:... tabulated spectrum data for every color based parameter, like albedo etc. ...

That IS exactly what usual artists don't want to read ;-)

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