Indigo Co-op
Indigo Co-op
Shouldnt we have a indigo project, where many of us would work one 1 scene, and the render it (of course) just for fun, and it keeps things roling at the forum
Tell me what you think, and come with ideas
Tell me what you think, and come with ideas
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Indigo Co-op
I like the idea but my modeling skills are rather basic.
benn hired a mercenary to kill my sig...
Re: Indigo Co-op
Well thats no problem
So is mine, and there is always needs for props.
So is mine, and there is always needs for props.
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Re: Indigo Co-op
cool idea, I'd be in too. Any ideas? Something like a fully equipped appartment/office with A LOT of props, a lot of detailed things laying around? And everybody could deliver his personal render...
but perhaps somebody has a more spectacular idea. Something involving people/characters cause this forums lack those?
but perhaps somebody has a more spectacular idea. Something involving people/characters cause this forums lack those?
-
- Posts: 87
- Joined: Fri Apr 18, 2008 7:48 am
Re: Indigo Co-op
I vote for indoor sci-fi theme
Re: Indigo Co-op
Good that you will be in on this
Just need some help from someone to organize all this
And for the scenes keep the ideas comming, both the suggestions sounds good.... there are many things we could do maybe a city or forest, those could be fun.
Just need some help from someone to organize all this
And for the scenes keep the ideas comming, both the suggestions sounds good.... there are many things we could do maybe a city or forest, those could be fun.
Re: Indigo Co-op
whoa, flashbackPeterchen wrote:cool idea, I'd be in too. Any ideas? Something like a fully equipped appartment/office with A LOT of props, a lot of detailed things laying around? And everybody could deliver his personal render...
Re: Indigo Co-op
So.. whats happening to this shit
Any help to get this running?
Any help to get this running?
Re: Indigo Co-op
Well, some people started with suggestions, I was thinking for a shop for second hand stuff, because that really breaks down the need for a coherency between the objects. Just put all the stuff in a row... I can put a price on each if you want
It's just difficult to get everyone synchronised, different skills, different disponibilities, different wishes... if people are willing to participate to something different than "yet another arch viz project" they should say it in my opinion, and propose what they would like without fearing any pressure.
Above all go peacefully, speed is not as much important as involvement, so clarify all points one by one to ensure it will be maximised. Eventually different parallel projects will emerge, but if every participant feels involved into the one he choosed that's just better at the end.
Currently, we have:
- An appartment
- Characters
- A sci-fi theme
I want more !
It's just difficult to get everyone synchronised, different skills, different disponibilities, different wishes... if people are willing to participate to something different than "yet another arch viz project" they should say it in my opinion, and propose what they would like without fearing any pressure.
Above all go peacefully, speed is not as much important as involvement, so clarify all points one by one to ensure it will be maximised. Eventually different parallel projects will emerge, but if every participant feels involved into the one he choosed that's just better at the end.
Currently, we have:
- An appartment
- Characters
- A sci-fi theme
I want more !
obsolete asset
Re: Indigo Co-op
Thanks for posting
I am not so worried about the speed either, just that i want some exitement, would be cool todo a realy cool sci-fi thing
And we need to get the ones that are involved to either add each other on msn or something like that so we can keep in touch... and figure out what we should do, then make a wip where we post our models and test renders and so on
I am not so worried about the speed either, just that i want some exitement, would be cool todo a realy cool sci-fi thing
And we need to get the ones that are involved to either add each other on msn or something like that so we can keep in touch... and figure out what we should do, then make a wip where we post our models and test renders and so on
Re: Indigo Co-op
I think Stromberg has a brilliant idea. I mumbled something a little bit similar once before. So far, the scene suggested by Peterdchen appeals to me most "Something like a fully equipped appartment/office with A LOT of props, a lot of detailed things laying around..." A LOT could become to much but more than TO LITTLE could be not enough. Maybe differant folks could show some example scenes for consideration and eventual download.
I have no idea how to organize such a thing but perhaps it could be a scene that could start from within many differant modeling programs and have isolated value until brought forward into INDIGO where all would then benefit as details developed.
If the scene were universally usable I would like to see it start in SketchUP something like this:
Out of the box SketchUP (SU) materials would be used to develop the scene. If one of the stock materials, for example carpet, was to ratty to use because it exibited excessive tiling etc. then the method of doing and bringing in a better material would be exibited. When all was developed in SU, in the best way possible, then the scene would be moved forward into INDIGO. Within INDIGO all would be done to maximize the scene based upon INDIGO's capabilities. After the scene was maxed out in INDIGO the scene would then be moved to PhotoSHOP, or where ever, for post processing the scene to perfection.
I have no idea how to organize such a thing but perhaps it could be a scene that could start from within many differant modeling programs and have isolated value until brought forward into INDIGO where all would then benefit as details developed.
If the scene were universally usable I would like to see it start in SketchUP something like this:
Out of the box SketchUP (SU) materials would be used to develop the scene. If one of the stock materials, for example carpet, was to ratty to use because it exibited excessive tiling etc. then the method of doing and bringing in a better material would be exibited. When all was developed in SU, in the best way possible, then the scene would be moved forward into INDIGO. Within INDIGO all would be done to maximize the scene based upon INDIGO's capabilities. After the scene was maxed out in INDIGO the scene would then be moved to PhotoSHOP, or where ever, for post processing the scene to perfection.
Last edited by blair on Fri Jun 05, 2009 5:19 pm, edited 2 times in total.
Re: Indigo Co-op
Glad you like the idea blair
What i tought could be really fun, if we had "many" user participating we could have like teams...
Say that one of makes a basic buildning in skecth up, then the teams could make diffrent versions of the scene.
Then it will be like one team manager has to take care of he's team..
I'm just brain storming here
Tell me what you think.
What i tought could be really fun, if we had "many" user participating we could have like teams...
Say that one of makes a basic buildning in skecth up, then the teams could make diffrent versions of the scene.
Then it will be like one team manager has to take care of he's team..
I'm just brain storming here
Tell me what you think.
Re: Indigo Co-op
I think the obj file format is even more universal than just SketchUp.
IMHO You should first consider adressing potential issues with exporting/importing such files in your respective modeling apps (SU <> blender <> wichever).
IMHO You should first consider adressing potential issues with exporting/importing such files in your respective modeling apps (SU <> blender <> wichever).
obsolete asset
Re: Indigo Co-op
Well i tought make a basic buildning in sketch up and then convert it to .obj
Just that i forgott to mention that
Importing .obj's, fbx, 3ds and many more works just fine for me in cinema4D.
I have todo that all the time since i model in maya and uses Cindigo/Cinema4D to setup my scene and render it with indigo.
Just that i forgott to mention that
Importing .obj's, fbx, 3ds and many more works just fine for me in cinema4D.
I have todo that all the time since i model in maya and uses Cindigo/Cinema4D to setup my scene and render it with indigo.
Who is online
Users browsing this forum: No registered users and 55 guests