"Two sided" Texturing

General questions about Indigo, the scene format, rendering etc...
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manitwo
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"Two sided" Texturing

Post by manitwo » Tue Mar 17, 2009 2:09 am

Hi folks,

I'm wondering if it's possible to give the backside of a face a different texture than the frontside?

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SATtva_
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Post by SATtva_ » Tue Mar 17, 2009 4:23 am

AFAIK, it's not possible to do so. But you can extrude this plain mesh, effectively making another side for it.

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manitwo
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Post by manitwo » Tue Mar 17, 2009 6:21 am

yeah, i thought so .... well it isn't a problem i was just wondering 8)

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SATtva_
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Post by SATtva_ » Tue Mar 17, 2009 6:31 am

What I'd really like is a plain mesh double-sided texture rendering. Really useful, for example, for leafs (albedo blended with nullmat through alpha mask). [REQ] anybody?

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CTZn
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Post by CTZn » Tue Mar 17, 2009 7:58 am

Can you explain a bit what you mean SATtva ? I don't get it.

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Kram1032
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Post by Kram1032 » Tue Mar 17, 2009 8:02 am

a single plane with different materials on each side without thickness.
For leaves, that indeed would be a nice thing....

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delle
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Post by delle » Wed Mar 18, 2009 1:00 am

...another trick:

One material attached to one side and NullMaterial attached to the other side.

In this way I can create a plane visible from one side and invisible from the other (e.g. camera side)

With this feature I can create closed rooms (from the light point of view) but transparent from the camera point of view....

;-)

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