Textures Values (A,B,C)

General questions about Indigo, the scene format, rendering etc...
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dembooed
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Textures Values (A,B,C)

Post by dembooed » Fri Mar 13, 2009 5:45 am

Hi,

could someone tell me or give me any source of knowledge about using A, B, C values in Albedo, Bump, Exponent and Displace ?
What are these values standing for?

Peace !

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pixie
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Post by pixie » Fri Mar 13, 2009 6:46 am

You're so Doomed!!!! :lol: :lol:

dembooed
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Post by dembooed » Fri Mar 13, 2009 7:01 am

bravo ! :/

Stromberg
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Post by Stromberg » Fri Mar 13, 2009 8:15 am

Actualy i dont know that either, or maybe i know it... but i cant say it ring any bells when i see the parameters :P
Last edited by Stromberg on Fri Mar 13, 2009 8:22 am, edited 1 time in total.

dembooed
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Post by dembooed » Fri Mar 13, 2009 8:20 am

Cowbell ?

Stromberg
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Post by Stromberg » Fri Mar 13, 2009 8:23 am


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OnoSendai
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Post by OnoSendai » Fri Mar 13, 2009 11:01 am

Please refer to the manual.

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WytRaven
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Post by WytRaven » Fri Mar 13, 2009 1:01 pm

...and I'm not explaining it again. Last time I did I was accused of being arrogant and unhelpful. :shock:

But here's a link anyway if you would like it. It's in reference to exponent maps but should give you a place to start.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

dembooed
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Post by dembooed » Fri Mar 13, 2009 6:42 pm

ok, thanks, i ve checked it - very useful.
Are ABC calculations with bump or displacement the same like with Exponent ? the same I mean = A*Tex^2+B*Tex+C.

Cheers.

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fused
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Post by fused » Fri Mar 13, 2009 7:48 pm

dembooed wrote:ok, thanks, i ve checked it - very useful.
Are ABC calculations with bump or displacement the same like with Exponent ? the same I mean = A*Tex^2+B*Tex+C.

Cheers.
yep

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Kram1032
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Post by Kram1032 » Tue Mar 17, 2009 7:55 am

you should get a lot of info via the search function^^

There are at least THREE superlong texts - if not, articles around...

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