XML code.
Posted: Sun Mar 08, 2009 7:51 am
Hi everybody,
I'm making a scene (Remaking) and my floor's scene is a parquet. And I saw a tutorial here in the site who teach you how to make a nice material, using exponent, bump and diffuse. Here is it:
http://www.indigorenderer.com/joomla/co ... _tutorial/
And I trying to understand a couple of things and I hope you can help me!
What "exponent" represent in the script (1.1.13)?
Second one:
What about texture_index?
Thanks!
Regards,
Victor.
I'm making a scene (Remaking) and my floor's scene is a parquet. And I saw a tutorial here in the site who teach you how to make a nice material, using exponent, bump and diffuse. Here is it:
http://www.indigorenderer.com/joomla/co ... _tutorial/
And I trying to understand a couple of things and I hope you can help me!
First question:<material>
<name>stone_phong</name>
<phong>
<ior>1.5</ior>
<texture>
<uv_set>default</uv_set>
<path>texture_diffuse.png</path>
<exponent>2.2</exponent> First question!
</texture>
<diffuse_albedo>
<texture>
<texture_index>0</texture_index> Second question!
</texture>
</diffuse_albedo>
<texture>
<uv_set>default</uv_set>
<path>texture_bump.png</path>
<a>0</a>
<b>0.001</b>
<c>0</c>
<exponent>1</exponent>
</texture>
<bump>
<texture>
<texture_index>1</texture_index>
</texture>
</bump>
<texture>
<uv_set>default</uv_set>
<path>texture_specular.png</path>
<a>0</a>
<b>100</b>
<c>0</c>
<exponent>1</exponent>
</texture>
<exponent>
<texture>
<texture_index>2</texture_index>
</texture>
</exponent>
</phong>
</material>
What "exponent" represent in the script (1.1.13)?
Second one:
What about texture_index?
Thanks!
Regards,
Victor.