Hello all, i realized this first test to make the fur....
I used the module hair & fur of 3dmax , do you know other methods?
I hope that you like it
filippo
this topic it's also in maxigo forum
Indigo Fur_ first test
Indigo Fur_ first test
- Attachments
-
- fur
- test fur1.jpg (620.47 KiB) Viewed 1788 times
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
Re: Indigo Fur_ first test
Generally thats the way to go... most 3 Apps got their own Hair module,filippo wrote:I used the module hair & fur of 3dmax , do you know other methods?
but the best solution for such non complex examples would be generating Hair out of X different unique single hairs, and use th to flood the mesh with instances, rotation size etc. controlled by the Hair Module of your 3D app.
Does any Exporter atm support such workflow, for examples like carpets, "Five o'clock shadow" on face etc?
2 times the same Topic is NEVER a good idea -.-filippo wrote:this topic it's also in maxigo forum
polygonmanufaktur.de
Bah, what if you can do without instances ? If not, then... heh, they are the way to go !
You can imagine repeating the instancing process with different similarish hairs, though some apps would allow to randomly instantiate an arbitrary number of meshes onto a surface in one go.
Looks furry in my opinion filippo
You can imagine repeating the instancing process with different similarish hairs, though some apps would allow to randomly instantiate an arbitrary number of meshes onto a surface in one go.
Looks furry in my opinion filippo
obsolete asset
Who is online
Users browsing this forum: No registered users and 44 guests