General questions about Indigo, the scene format, rendering etc...
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daniel_nieto
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- Location: Ciudad Guzman, Jalisco, México
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by daniel_nieto » Sat Nov 01, 2008 5:22 pm
in fact im trying to do a lighter flame, but it's the same, i have no idea on how to do that!!! anyone has ideas? i've tried SSS, and looks kind of a flame, but not like a real one, i mean, a real one, is blue in the sides, yellow in the top, and transparent in the middle! besides it has to emit light! help please!
this is what i have so far:
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From México, Daniel Nieto .·.
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OnoSendai
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- Location: Wellington, NZ
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by OnoSendai » Sat Nov 01, 2008 6:03 pm
Something like an emitted specular, or diffuse transmitter material, with a colour texture map to control the colour of emission would work, I think.
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CTZn
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by CTZn » Sun Nov 02, 2008 3:01 am
Gas is visible only when it ignites, it has no (or negligeable)
ior nor
absorbtion, you can make the base flame with a distorted sphere since ignition occurs when the pressure allows incoming oxygen from ambient air. A few hints here
obsolete asset
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Kram1032
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by Kram1032 » Sun Nov 02, 2008 12:47 pm
if the IoR was negligible, the weren't such phenomenas as the far weaker heat-(or actually density)difference-effects of mirages or heat haze...
Best thing would be 3D-textures, I guess...
Ono, any work on that?
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Borgleader
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by Borgleader » Sun Nov 02, 2008 1:06 pm
I may be saying the most stupid thing here but...volumetrics maybe?
benn hired a mercenary to kill my sig...
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