What Modeller do you use?

General questions about Indigo, the scene format, rendering etc...
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OnoSendai
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Post by OnoSendai » Mon Oct 23, 2006 1:38 am

I hand-edit XML like a real man!!!
j/k :o

matos
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Post by matos » Mon Oct 23, 2006 2:10 am

i let blender do it for me :P

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eman7613
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Post by eman7613 » Mon Oct 23, 2006 3:37 am

Cinema 4D adn Bryce, unfortanetly bryce is not exort freindly and i dont know how to make a plugin to make an exporter for it :(
Yes i know, my spelling sucks

noyb
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Post by noyb » Mon Oct 23, 2006 5:25 am

Autodesk Inventor :twisted:

...and 3ds max

Big Fan
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Post by Big Fan » Mon Oct 23, 2006 8:28 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 1:20 am, edited 1 time in total.

atmmatt
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Post by atmmatt » Mon Oct 23, 2006 12:51 pm

Big Fan wrote:(Solidworks >) Blender > Indigo

somtimes the VRML mesh out of SW is not great... :?
and I wish for a solution to normals arrives from heaven :roll:
but I luv Blender :P
it is the next best to INDIGO :shock: :D
both of which will take over the world some day :wink:

yeah I know too many smilies...I couldn't help it
I've been trying to get set up with solidworks and was told their "raytracer" gave photorealistic pictures. I've been using Alibre (export to) > blender > and now to indigo. All I know is the simple stuff I've been able to get with blender and indigo blows away CAD renderers. Do you get really high # face and high # vertice meshes from solidworks to blender?
"To be, or not to be" That is a question?

Big Fan
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Post by Big Fan » Mon Oct 23, 2006 3:05 pm

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 1:21 am, edited 2 times in total.

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dogfin
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Post by dogfin » Mon Oct 23, 2006 4:30 pm

Ono-Sendai wrote:I hand-edit XML like a real man!!!
j/k :o
Can't remember where I just heard this joke, but here it is:

- I edit my files with VI.
- Oh yeah? I use Emacs.
- pff, I use Ed.
- Ed? thats for loosers, I just use 'cat' and pipes.
- What? I use a hex editor and alter my file system directly.
- You're so lazy that you use a hex editor? I use a battery and and some wire to send signals in the PS/2 port manualy.
- Yes, but that requires a pre-packaged battery, I rub my feet on the carpet and use a coat hanger to enter the bits into the motherboard directly.

I personaly just use blender, and then any manual tweeking to the file is done in Emacs.


dogfin -

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Kosmokrator
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Post by Kosmokrator » Mon Oct 23, 2006 7:01 pm

dogfin wrote:
Ono-Sendai wrote:I hand-edit XML like a real man!!!
j/k :o
Can't remember where I just heard this joke, but here it is:

- I edit my files with VI.
- Oh yeah? I use Emacs.
- pff, I use Ed.
- Ed? thats for loosers, I just use 'cat' and pipes.
- What? I use a hex editor and alter my file system directly.
- You're so lazy that you use a hex editor? I use a battery and and some wire to send signals in the PS/2 port manualy.
- Yes, but that requires a pre-packaged battery, I rub my feet on the carpet and use a coat hanger to enter the bits into the motherboard directly.

I personaly just use blender, and then any manual tweeking to the file is done in Emacs.


dogfin -
hehehehe thats a revolution.... :)
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surreal
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Post by surreal » Mon Oct 30, 2006 10:52 am

We use 3DS Max at my work :)

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joegiampaoli
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Post by joegiampaoli » Mon Oct 30, 2006 2:37 pm

For modelling I have always used 3D studio Max, Lightwave, Autocad, and Maya, I thought I was at the top of the hill, untill....

I gave Blender a chance, yes, that really cheezy open source program, which they even made a short movie with. Two weeks ago I started using it, and I still get surprised at how powerful it is and how LOST I was.

I totally gave up 3 commercial programs (Autocad I still use sometimes, but only for 2D architectural plans) for one that is totally free.

Blender has become my best modelling software ever. And best of all is I can even carry it on my USB key and there is for PC, MAC and linux. Also linux has become my favorite OS, but that's another story....
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

lightwaver
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Post by lightwaver » Mon Dec 04, 2006 11:53 pm

lightwave only :D

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kalamadeasidhe
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Post by kalamadeasidhe » Tue Dec 05, 2006 5:50 am

I use houdini and/or blender. I'm going to try lightwave later, though.

Houdini is awesome if you can get over the learning curve for it. I wish their was a plugin for it and I'd use indigo with it all the time! The default renderer is really pretty, but also very slow. Add in photons for an indigo-like render and the render time is WAAAAAY over what indigo does. It renders volumes and true displacements, which I don't think indigo does yet, does it? But it's slower than indigo. I <3 using indigo for that reason.

Becco_UK
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Post by Becco_UK » Tue Dec 05, 2006 10:13 am

Cinema4D 9.603 on a Windows based system.

Phil
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Location: St. Wendel, Germany

Post by Phil » Wed Dec 06, 2006 9:15 am

Hi,

I use Pro/Engineer (.obj export), Blender than Indigo.
It has a great obj export, but I will more and more use Blender in the future to finalyse the work.

Regards, Phil

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