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Posted: Sat Sep 13, 2008 4:41 am
Hi, how can I create a sink material like this?
Posted: Sat Sep 13, 2008 5:08 am
Relatively low-exponent phong, using Al.nk (might be too "grey", experiment), with a brush map in the bump channel.
Posted: Sat Sep 13, 2008 11:13 pm
Wow thats a great render!!!!
TBH I am not sure if its a photo or a render which is always a good indication
Posted: Sat Sep 13, 2008 11:19 pm
If it's a render, Delle didn't make it, Deus:
He asked, how to make such a sink mat...
I'm relatively sure that it's indeed a photo...
Posted: Mon Sep 15, 2008 10:23 pm
It's a photo,
but i'd like to use a "stainless steel" material.
Posted: Tue Sep 16, 2008 2:18 am
I knew it
Posted: Wed Sep 17, 2008 11:59 pm
Hi, this is a fast test (few minutes) of Fesi2epi.nk with exponent 20
Posted: Thu Sep 18, 2008 12:05 am
Looking good already... keep on, show us a scene with it!
Posted: Thu Sep 18, 2008 12:22 am
Oh my gold!
Posted: Thu Sep 18, 2008 12:24 am
Posted: Thu Sep 18, 2008 1:51 am
Good start delle, but i see some face normal issue. Do i'm wrong?
Posted: Thu Sep 18, 2008 6:59 pm
Hi, this is it with normals fixed.
Posted: Fri Sep 19, 2008 1:00 am
Posted: Tue Sep 23, 2008 2:56 am
Stainless steel is not available in any nk data provided, and I did not find any to replace it (they all are for electronic application only
). True stainless steel has a very light pink/orange tint and IOR properties varies depending on the metal alloy (some s.steel made objects can be made of nickel alloy without any steel compound in it).
So what I suggest is to make a common phong material and compare the renders with your picture.