Emitter in SSS mesh
Emitter in SSS mesh
Hi,
I want to create a mesh with meshemitter inside ( or below )
And the dark mesh (the letters) i would like to apply SSS... but when i enable it, the meshlight goes black along with the dark mesh.
(image is with a phong assigned to the letters)
http://img382.imageshack.us/img382/9590 ... ze6zd7.jpg
The emitter mesh is a cube intersecting with the dark mesh.
The ground plane is just a flat plane.
I have read on the forum somewhere that it is NEVER EVER a good idea to include a emitter inside a specular material. Better assign a blend material to it consisting outof a phong and a diffuse transmitter.
I tried Camera and Reinhard tonemaps but i cannot get the emitter and sss to work together.
I checked all the normals and the are pointing outwards
My questions are:
What is a diffuse transmitter?
And the blend material does not apply here i think. because i want the light to emit throught the dark mesh with some absorbtion. Or am i (again) misunderstading things
I want to create a mesh with meshemitter inside ( or below )
And the dark mesh (the letters) i would like to apply SSS... but when i enable it, the meshlight goes black along with the dark mesh.
(image is with a phong assigned to the letters)
http://img382.imageshack.us/img382/9590 ... ze6zd7.jpg
The emitter mesh is a cube intersecting with the dark mesh.
The ground plane is just a flat plane.
I have read on the forum somewhere that it is NEVER EVER a good idea to include a emitter inside a specular material. Better assign a blend material to it consisting outof a phong and a diffuse transmitter.
I tried Camera and Reinhard tonemaps but i cannot get the emitter and sss to work together.
I checked all the normals and the are pointing outwards
My questions are:
What is a diffuse transmitter?
And the blend material does not apply here i think. because i want the light to emit throught the dark mesh with some absorbtion. Or am i (again) misunderstading things
- pixie
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I never read anything regarding the use of emmiters inside specular materials, I did read regarding using specular materials in windows, namely on interiors. One thing is sure you can't have the cake and eat it too, meaning that if you do want the glass look you will have to make it glass...I have read on the forum somewhere that it is NEVER EVER a good idea to include a emitter inside a specular material. Better assign a blend material to it consisting outof a phong and a diffuse transmitter.
I was referring to the 2nd post by BbB:
http://www.indigorenderer.com/joomla/fo ... ss+emitter
It is more like the wax sss effect and not transparency like glass.
But even so, i cannot get it to work
When i enable the sss, both meshes turn black. When i assign a tester phong, it renders like above
http://www.indigorenderer.com/joomla/fo ... ss+emitter
It is more like the wax sss effect and not transparency like glass.
But even so, i cannot get it to work
When i enable the sss, both meshes turn black. When i assign a tester phong, it renders like above
actually ive seen renderings with emitters intersecting mediums. its strange. sometimes it works, sometimes not.CTZn wrote:No go. You'll find a bug thread mentionning this.I have an emitter which is partially intersecting with the medium
I guess specular emitters could fix this, because of intersection defined by precedence but that's not sure.
- PureSpider
- Posts: 1459
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...in this thread: http://www.indigorenderer.com/joomla/fo ... php?t=4308zsouthboy wrote:EDIT:
NM.
You can't have an emitter not fully in a medium. Ono has said this before.
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