Help with some glass material
Posted: Wed Jul 30, 2008 12:22 pm
Help!
I have here a glass cube, with a plane underneath it.
The glass is a specular material, IOR 1.51, transparent, with RGB absorb of white (all sliders all the way down so it doesn't absorb)
I am using an HDRI EXR environment map, "Campus_probe"
Wondering if anyone can help me get rid of the artifacts circled in the picture - not sure what is causing them. They seem to be there even with other EXR maps.
I'm using Blender 2.45 with Indigo 1.0.9 and blendigo that matches (1.0.9)
The cube has a bevel modifier on it to create the bevels. The behavior is the same whether I "apply" the modifier or not.
Thanks!
-niko
I have here a glass cube, with a plane underneath it.
The glass is a specular material, IOR 1.51, transparent, with RGB absorb of white (all sliders all the way down so it doesn't absorb)
I am using an HDRI EXR environment map, "Campus_probe"
Wondering if anyone can help me get rid of the artifacts circled in the picture - not sure what is causing them. They seem to be there even with other EXR maps.
I'm using Blender 2.45 with Indigo 1.0.9 and blendigo that matches (1.0.9)
The cube has a bevel modifier on it to create the bevels. The behavior is the same whether I "apply" the modifier or not.
Thanks!
-niko