Networked rendering on 1.1.6 and 1.1.7

General questions about Indigo, the scene format, rendering etc...
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sugokuGENKI
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Networked rendering on 1.1.6 and 1.1.7

Post by sugokuGENKI » Sun Jul 27, 2008 1:07 am

I've found that both 1.1.6 and 1.1.7 cant act as network masters.
Regardless of the scene they complain that no emitters can be found.
I presume this is because for some reason either
1) indigo.exe is failing to load the scene xml, and the first error that it throws is lack of lights
2) the error checking has a bug in it.

My current work around is to:
1) Setup 1.1.5 as the network master
2) Setup 1.1.6 as the network clients

This seems to work ok and supports things like emitters blended with null materials (which is the computationally intensive task i'm after, esp when you have 80 instances of these meshes).

Anybody else experiencing problems network rendering on 1.1.6,7?
If so give the 1.1.5m/1.1.6s trial a go, but dont set 1.1.5 as a working master as then you'll be limiting what rendering routines you can perform.

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suvakas
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Post by suvakas » Sun Jul 27, 2008 9:34 pm

Network rendering works fine here.
1.1.7 is actually a lot better, cause you don't have to use the shared paths anymore. The scene gets packed and sent to the slaves by master.

sugokuGENKI
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Post by sugokuGENKI » Sun Jul 27, 2008 11:41 pm

that's good news, i wonder what i'm doing wrong then

if i try

Code: Select all

I:\>indigo.exe testscenes\colour_test.igs
it renders fine
wheras with

Code: Select all

I:\>indigo.exe testscenes\colour_test.igs -n m
I get a "no emitters in scene" error.
Using 1.1.7 32bit

@suvakas - could you post me a scene that works for you so that i can see whether it works for me. Are you using 64bit?

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OnoSendai
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Post by OnoSendai » Sun Jul 27, 2008 11:42 pm

I think there's a bug as sugokuGENKI says, I'll fix it next release.

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