Tests with painting on glass

General questions about Indigo, the scene format, rendering etc...
tony
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Tests with painting on glass

Post by tony » Wed Jul 16, 2008 7:07 am

Hello.

How can I do this?: Foto1.jpg, foto2.jpg

Thank you




My tests:

1.png, 2.png, 3.png
Attachments
3.png
I put a plane mapped with the image (blended. ...) very close to the glass.
3.png (682.96 KiB) Viewed 4538 times
2.png
as the previous + Blend map
2.png (763.03 KiB) Viewed 4539 times
1.png
mezcla1 = BLENDED 1
A diffuse Transparent (texture on albedo)
B Null
Blend map: alfa

mezcla2 = BLEND 0.9
A mezcla 1
B specular transparent
1.png (739.75 KiB) Viewed 4540 times
foto2.jpg
foto2.jpg (33.26 KiB) Viewed 4539 times
foto1.jpg
foto1.jpg (15.59 KiB) Viewed 4539 times

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Kram1032
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Post by Kram1032 » Wed Jul 16, 2008 7:24 am

AFAIK, you don't need a blend at all...
Just use a glossy transparent material and add your texture as an exponent map...

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OnoSendai
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Post by OnoSendai » Wed Jul 16, 2008 7:29 am

Yes, Kram has the best way. But exponent mapping on glossy transparent won't be supported until the next Indigo release.

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Kram1032
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Post by Kram1032 » Wed Jul 16, 2008 7:37 am

Oh, ok^^
Then, until the next release (thx alot Ono, btw^^), try blending two glossy transparents with different exponents....


Oh and btw - just noticed now, kinda...
Can't see your third pic for some reason :? Just me?

tony
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Post by tony » Wed Jul 16, 2008 7:52 am

OnoSendai: Version 1.1.5 or later?

Kram1032: I'll continue testing as you've specified.


Thanks to two.

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Kram1032
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Post by Kram1032 » Wed Jul 16, 2008 7:55 am

1.1.5 already is out, so later ;)

tony
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Post by tony » Wed Jul 16, 2008 8:19 am

Then, until the next release (thx alot Ono, btw^^), try blending two glossy transparents with different exponents....
Excuseme Kram1032, but the glossy transparents material has not Albedo texture, only Bump Map. Where I put the texture?

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Kram1032
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Post by Kram1032 » Wed Jul 16, 2008 8:24 am

Oh, sorry...
use your texture as blend map between two glossy transparent. One with a very high exponent (the one where you see through) and one with very low exponent (the one where you don't see through)

Alternatively, you can replace the high-exponent-glossy-transparent with a specular...

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cpfresh
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Post by cpfresh » Wed Jul 16, 2008 8:26 am

this looks alot like the tests done with sandblasted glass

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Borgleader
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Post by Borgleader » Wed Jul 16, 2008 10:46 am

Yeah they do. that first test looks good though

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CTZn
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Post by CTZn » Wed Jul 16, 2008 1:17 pm

Yep tony, for previews jpg is prefered, thx !
obsolete asset

neo0.
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Post by neo0. » Wed Jul 16, 2008 1:49 pm

Kram1032 wrote:Oh, sorry...
use your texture as blend map between two glossy transparent. One with a very high exponent (the one where you see through) and one with very low exponent (the one where you don't see through)

Alternatively, you can replace the high-exponent-glossy-transparent with a specular...
WHat do you mean by between? In the blend material, you can only select two textures.

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Borgleader
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Post by Borgleader » Wed Jul 16, 2008 1:55 pm

unless you use a blend which has for textures a phong and a blend....for example...you can get as many textures as you want to ....

neo0.
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Post by neo0. » Wed Jul 16, 2008 2:13 pm

I tried using a clip map for a glossy transparent but nothign shows up. My image is pure black text on a white background.
unless you use a blend which has for textures a phong and a blend....for example...you can get as many textures as you want to ....
A blend map within a blendmap? Heh, i didnt even know you could do that. I'll give it a look. thanks.

BbB
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Post by BbB » Wed Jul 16, 2008 7:47 pm

What do you make of this one?
(sorry for the crap render, but it's still cooking. Will update later if it turns out well).
Attachments
Frosted.jpg
Frosted.jpg (117.55 KiB) Viewed 4345 times

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