General questions about Indigo, the scene format, rendering etc...
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tony
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Kram1032
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by Kram1032 » Wed Jul 16, 2008 7:24 am
AFAIK, you don't need a blend at all...
Just use a glossy transparent material and add your texture as an exponent map...
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OnoSendai
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by OnoSendai » Wed Jul 16, 2008 7:29 am
Yes, Kram has the best way. But exponent mapping on glossy transparent won't be supported until the next Indigo release.
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Kram1032
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by Kram1032 » Wed Jul 16, 2008 7:37 am
Oh, ok^^
Then, until the next release (thx alot Ono, btw^^), try blending two glossy transparents with different exponents....
Oh and btw - just noticed now, kinda...
Can't see your third pic for some reason
Just me?
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tony
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by tony » Wed Jul 16, 2008 7:52 am
OnoSendai: Version 1.1.5 or later?
Kram1032: I'll continue testing as you've specified.
Thanks to two.
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Kram1032
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by Kram1032 » Wed Jul 16, 2008 7:55 am
1.1.5 already is out, so later
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tony
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by tony » Wed Jul 16, 2008 8:19 am
Then, until the next release (thx alot Ono, btw^^), try blending two glossy transparents with different exponents....
Excuseme Kram1032, but the glossy transparents material has not Albedo texture, only Bump Map. Where I put the texture?
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Kram1032
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by Kram1032 » Wed Jul 16, 2008 8:24 am
Oh, sorry...
use your texture as blend map between two glossy transparent. One with a very high exponent (the one where you see through) and one with very low exponent (the one where you don't see through)
Alternatively, you can replace the high-exponent-glossy-transparent with a specular...
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cpfresh
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by cpfresh » Wed Jul 16, 2008 8:26 am
this looks alot like the tests done with sandblasted glass
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Borgleader
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by Borgleader » Wed Jul 16, 2008 10:46 am
Yeah they do. that first test looks good though
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CTZn
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by CTZn » Wed Jul 16, 2008 1:17 pm
Yep tony, for previews jpg is prefered, thx !
obsolete asset
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neo0.
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by neo0. » Wed Jul 16, 2008 1:49 pm
Kram1032 wrote:Oh, sorry...
use your texture as blend map between two glossy transparent. One with a very high exponent (the one where you see through) and one with very low exponent (the one where you don't see through)
Alternatively, you can replace the high-exponent-glossy-transparent with a specular...
WHat do you mean by between? In the blend material, you can only select two textures.
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Borgleader
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by Borgleader » Wed Jul 16, 2008 1:55 pm
unless you use a blend which has for textures a phong and a blend....for example...you can get as many textures as you want to ....
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neo0.
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by neo0. » Wed Jul 16, 2008 2:13 pm
I tried using a clip map for a glossy transparent but nothign shows up. My image is pure black text on a white background.
unless you use a blend which has for textures a phong and a blend....for example...you can get as many textures as you want to ....
A blend map within a blendmap? Heh, i didnt even know you could do that. I'll give it a look. thanks.
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BbB
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by BbB » Wed Jul 16, 2008 7:47 pm
What do you make of this one?
(sorry for the crap render, but it's still cooking. Will update later if it turns out well).
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