Tests with painting on glass
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- Posts: 16
- Joined: Sun Jul 20, 2008 5:05 am
It should be possible with Indigo 1.1.6.
But it's just me talking out of my XXX since there are no exporters yet and therefore no way for tech idiots like me to test it.
Perhaps one of the XML scribblers, or even the man himself, can enlighten us.
(By the way, why on earth would you want to do this?)
But it's just me talking out of my XXX since there are no exporters yet and therefore no way for tech idiots like me to test it.
Perhaps one of the XML scribblers, or even the man himself, can enlighten us.
(By the way, why on earth would you want to do this?)
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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- Posts: 16
- Joined: Sun Jul 20, 2008 5:05 am
i'm trying to emulate video projections onto translucent surfaces (without having to make a complete projector in indigo!)
i'll look into blend with 1.1.6. thanks onosendai! (btw, did you make your eye in indigo? or is that just what happens in the real world when you become master of the realm of the photons?)
i'll look into blend with 1.1.6. thanks onosendai! (btw, did you make your eye in indigo? or is that just what happens in the real world when you become master of the realm of the photons?)
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- Posts: 16
- Joined: Sun Jul 20, 2008 5:05 am
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- Posts: 16
- Joined: Sun Jul 20, 2008 5:05 am
found what i was looking for:
Code: Select all
<material>
<name>white</name>
<diffuse>
<colour>0.7 0.7 0.7</colour>
<base_emission>
<constant>
<rgb>
<rgb>
2000000000 2000000000 2000000000
</rgb>
<gamma>1</gamma>
</rgb>
</constant>
</base_emission>
</diffuse>
</material>
Here's another etched glass material using BbB's texture:
.
The glass should really have some absorption.
Code: Select all
<medium>
<name>glass</name>
<precedence>10</precedence>
<basic>
<ior>1.5</ior>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<uniform>
<value>0</value>
</uniform>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>smooth_glass</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>glass</internal_medium_name>
</specular>
</material>
<material>
<name>frosted_glass</name>
<glossy_transparent>
<internal_medium_name>glass</internal_medium_name>
<exponent>
<constant>
30
</constant>
</exponent>
</glossy_transparent>
</material>
<material>
<name>main_mat</name>
<blend>
<a_name>frosted_glass</a_name>
<b_name>smooth_glass</b_name>
<step_blend>true</step_blend>
<texture>
<path>blackrose_pattern.jpg</path>
<exponent>2.2</exponent>
<uv_set>default</uv_set>
</texture>
<blend>
<texture>
<texture_index>0</texture_index>
</texture>
</blend>
</blend>
</material>
The glass should really have some absorption.
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