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creating a IGI file afterwards
Posted: Mon Jul 07, 2008 5:38 pm
by Levon
Im rendering an image, its been going for 3 hours and only now I realized I forgot to turn on save IGI file in blendigo, so i can resume rendering.
is there anyone way of creating an IGI file halfway though rendering?
Posted: Tue Jul 08, 2008 12:18 am
by Deus
No, The IGI file contains much more information than the PNG and that information is discarded unless its turned on.
Posted: Tue Jul 08, 2008 1:40 am
by zsouthboy
I've done this before
No, you can't do anything about it.
I wish there was a checkbox in the GUI that would allow you to fix somethign stupid like that, or change tonemapping back to 2 mins because you loaded the file with every 10 seconds.
Posted: Tue Jul 08, 2008 2:44 am
by Levon
I was hoping Indigo wrote a temp IGI file somewhere while rendering, and then deleted it once you were done...
oh well, live and learn
Posted: Tue Jul 08, 2008 2:54 am
by Zom-B
Levon wrote:I was hoping Indigo wrote a temp IGI file somewhere while rendering, and then deleted it once you were done...
Yes it does... in your RAM

Posted: Tue Jul 08, 2008 4:45 am
by Woodie
Any software that could get it out of there?
Posted: Tue Jul 08, 2008 4:53 am
by Borgleader
That would be hard i think since you'd have to get the adress (ram adress, forget the technical term) where that information is stored. Might actually be more than one address, as I believe its one address per variable value ... and then you'd have to copy all that information, and write a text file with it in the right format...
In all honesty, I think the easiest way would be for Ono to do it, but he's re-writing the core of indigo atm i believe.
Posted: Tue Jul 08, 2008 6:16 am
by zsouthboy
There's also no guarantees that it's a contingiuous section of memory anyways.