Indigo materials can now emit light

General questions about Indigo, the scene format, rendering etc...
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OnoSendai
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Indigo materials can now emit light

Post by OnoSendai » Tue Jul 01, 2008 6:13 pm

As you can see here.

This image uses a FBM based shader to modulate the emission.

p.s. Does anyone know if Deviant Art allows deep linking of images?

Image

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rgigante
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Post by rgigante » Tue Jul 01, 2008 6:54 pm

:shock: OMG! Finally....dream material is becoming reality.

Thanks for sharing.

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fused
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Post by fused » Tue Jul 01, 2008 7:05 pm

:D great!

what will happen to meshlights?

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OnoSendai
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Post by OnoSendai » Tue Jul 01, 2008 7:19 pm

Internally they're gone, but they will be accepted in the scene file for backwards compatibility.

BbB
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Post by BbB » Tue Jul 01, 2008 8:00 pm

This is completely stunning. So in theory we could have alpha-mapped fire that actually emits light? Even volumetric fire, right?

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OnoSendai
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Post by OnoSendai » Tue Jul 01, 2008 8:03 pm

Yeah, you could do 'alpha mapped' fire that emits light.
Volumetric fire... not yet, as emission from media is not supported yet (only surfaces can emit light).

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Post by BbB » Tue Jul 01, 2008 8:06 pm

Ok, but if you actually modelled the flame, textured it, and blended it with a null, you could get the same effect as in your image here plus translucency, right? Would certainly be good enough for me.

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suvakas
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Post by suvakas » Tue Jul 01, 2008 8:21 pm

Awesome news !
This is going to be great for all kinds of stuff.

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OnoSendai
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Post by OnoSendai » Tue Jul 01, 2008 8:23 pm

BbB wrote:Ok, but if you actually modelled the flame, textured it, and blended it with a null, you could get the same effect as in your image here plus translucency, right? Would certainly be good enough for me.
yeah.

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Borgleader
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Post by Borgleader » Tue Jul 01, 2008 10:38 pm

Wow that is just awesome Ono! Great work :)

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OuiOui
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Post by OuiOui » Tue Jul 01, 2008 10:40 pm

Wonderful ! It opens a lot of possibility !

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zsouthboy
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Post by zsouthboy » Wed Jul 02, 2008 12:19 am

This explains your last image in the shader tests thread :D

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kwistenbiebel
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Post by kwistenbiebel » Wed Jul 02, 2008 12:58 am

Ooohw.... :shock:
Stunning feature.

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manitwo
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Post by manitwo » Wed Jul 02, 2008 2:34 am

thank you very very very much ono! much appreciated :D

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Kosmokrator
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Post by Kosmokrator » Wed Jul 02, 2008 3:02 am

hey..Ono....whith the same principle we can now have multicolor transparent materials with this shaders?is an old request u remember?

friendly..Kosmo
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