Shader tests

General questions about Indigo, the scene format, rendering etc...
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CTZn
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Post by CTZn » Tue Nov 04, 2008 11:06 pm

Borgleader wrote:I'm loving the first of the two. Useful for making candy! :D
More than a single shader, that's a tool. Say you have a simple, gray fbm as input (like the second example). What you can do is remap the darkest tones to a deep flat blue, the ones above to some other noise function colored in say brown, and you have a planet shader :) I use this tool to separate stones from mortar in Maya, from a single texture. See it here.
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SmartDen
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Post by SmartDen » Wed Nov 05, 2008 2:42 am

MSUdom5 wrote:Wrote functions to convert between the RBG and HSL color models. Using HSL, one can perform color shifts and other effects. :)
Awesome!

Post it in Material Database!
Check normals, dude!

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Azazeo
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Post by Azazeo » Wed Nov 05, 2008 4:40 am

Hi. Thanks a lot for all shaders you'v already made.
I want to ask you to create a shader to generate noise like procedural map in 3DSMax, but I have no 3DSM near to see what name that noise has.
AFAIR "Smoke noise" or "Turbulence" :oops:
...and the Earth becomes my throne!

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MSUdom5
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Post by MSUdom5 » Thu Nov 06, 2008 4:20 am

What you describe sounds like it can be achieved using the built in fbm function.

Onfame
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Post by Onfame » Sat Nov 08, 2008 8:24 am

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OnoSendai
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Post by OnoSendai » Sat Nov 08, 2008 4:52 pm

Cool.. What's the red material?

Onfame
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Post by Onfame » Sat Nov 08, 2008 5:11 pm

Its a simple lava texture but i forgot where i have downloaded it :)

Edit: Here´s the link to the page http://www.gallerie1.de/html/feuer_wasser_eis.shtml
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Kram1032
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Post by Kram1032 » Sat Nov 08, 2008 9:06 pm

great HSL :D
Is there a way to make it more like Lab in cylindric coords (HSL is basically just that for RGB) but with staying inside the limits of screen-colourspace? (I like the Luminosity not to make things white when it's at 100)

MSUdom5
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Post by MSUdom5 » Sun Nov 09, 2008 3:49 am

Ah, so you're wanting HSV? Actually, the HSL code I posted is buggy, and I have new, better RBG<->HSL functions (not on this computer though). Will post them when I get a chance.

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Post by MSUdom5 » Sun Nov 09, 2008 3:53 am

Onfame wrote:Inspired by this Topic:

http://www.indigorenderer.com/joomla/f ... php?t=5075
Nice!

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CTZn
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Post by CTZn » Sun Nov 09, 2008 4:24 am

Ah, HSV != HSL ?

I think I was expecting HSV too... I mean that's what I use with Maya :?
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Post by MSUdom5 » Sun Nov 09, 2008 12:11 pm

CTZn wrote:Ah, HSV != HSL ?

I think I was expecting HSV too... I mean that's what I use with Maya :?
They're a little different.

http://en.wikipedia.org/wiki/HSL_and_HSV

I might write functions for HSV anyway.

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Kram1032
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Post by Kram1032 » Sun Nov 09, 2008 10:54 pm

Oh, yes :) there, 100 L doesn't mean white. That's better I think.... :)

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