General questions about Indigo, the scene format, rendering etc...
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CTZn
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by CTZn » Tue Nov 04, 2008 11:06 pm
Borgleader wrote:I'm loving the first of the two. Useful for making candy!
More than a single shader, that's a tool. Say you have a simple, gray fbm as input (like the second example). What you can do is remap the darkest tones to a deep flat blue, the ones above to some other noise function colored in say brown, and you have a planet shader
I use this tool to separate stones from mortar in Maya, from a single texture. See it
here.
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SmartDen
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by SmartDen » Wed Nov 05, 2008 2:42 am
MSUdom5 wrote:Wrote functions to convert between the RBG and HSL color models. Using HSL, one can perform color shifts and other effects.
Awesome!
Post it in Material Database!
Check normals, dude!
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Azazeo
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by Azazeo » Wed Nov 05, 2008 4:40 am
Hi. Thanks a lot for all shaders you'v already made.
I want to ask you to create a shader to generate noise like procedural map in 3DSMax, but I have no 3DSM near to see what name that noise has.
AFAIR "Smoke noise" or "Turbulence"
...and the Earth becomes my throne!
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MSUdom5
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by MSUdom5 » Thu Nov 06, 2008 4:20 am
What you describe sounds like it can be achieved using the built in fbm function.
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Onfame
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by Onfame » Sat Nov 08, 2008 8:24 am
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OnoSendai
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by OnoSendai » Sat Nov 08, 2008 4:52 pm
Cool.. What's the red material?
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Onfame
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by Onfame » Sat Nov 08, 2008 5:11 pm
Its a simple lava texture but i forgot where i have downloaded it
Edit: Here´s the link to the page
http://www.gallerie1.de/html/feuer_wasser_eis.shtml
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Onfame on Sun Nov 09, 2008 9:07 am, edited 1 time in total.
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Kram1032
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by Kram1032 » Sat Nov 08, 2008 9:06 pm
great HSL
Is there a way to make it more like Lab in cylindric coords (HSL is basically just that for RGB) but with staying inside the limits of screen-colourspace? (I like the Luminosity not to make things white when it's at 100)
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MSUdom5
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by MSUdom5 » Sun Nov 09, 2008 3:49 am
Ah, so you're wanting HSV? Actually, the HSL code I posted is buggy, and I have new, better RBG<->HSL functions (not on this computer though). Will post them when I get a chance.
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MSUdom5
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by MSUdom5 » Sun Nov 09, 2008 3:53 am
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CTZn
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by CTZn » Sun Nov 09, 2008 4:24 am
Ah, HSV != HSL ?
I think I was expecting HSV too... I mean that's what I use with Maya
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MSUdom5
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by MSUdom5 » Sun Nov 09, 2008 12:11 pm
CTZn wrote:Ah, HSV != HSL ?
I think I was expecting HSV too... I mean that's what I use with Maya
They're a little different.
http://en.wikipedia.org/wiki/HSL_and_HSV
I might write functions for HSV anyway.
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Kram1032
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by Kram1032 » Sun Nov 09, 2008 10:54 pm
Oh, yes
there, 100 L doesn't mean white. That's better I think....
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