Indigo Explorer ( a simple GUI for indigo)updated 14 October
Indigo Explorer ( a simple GUI for indigo)updated 14 October
Hi,
we did this little application for internal purposes and we want to share it in this forum.
To work with IndigoExplorer you first need to install microsoft .NET on your PC.
http://www.microsoft.com/downloads/deta ... laylang=en
Indigoexplorer download
updated 14 october
http://www.animax.it/indigo/IndigoExplorer.zip
After that, create a folder, unzip the files into it and run the application.
Set the working folders!
You can import:
lwo, 3ds, Obj.
Navigation:
left mouse button move horizontally.
right mouse button move vertically.
"r" key + mouse = rotates camera
"o" key + mouse = orbit camera around a geometry point
"f" key + mouse = focal lenght
"d" key + mouse = focal distance
"y" key + mouse = dolly
"l" key + mouse = sun position
Sorry, i don't have much time to give you support or to write a detailed manual.
But the application is very simple and useful for simple projects and tests.
By sure it has some bugs and if you make a detailed report we will fix them soon.
Thanks Nicholas for your great Indigorender!
David Rossmann
Stack! Studios
14 october
fixed some material editor bugs and added the missing "normal reflectance" settings.
we did this little application for internal purposes and we want to share it in this forum.
To work with IndigoExplorer you first need to install microsoft .NET on your PC.
http://www.microsoft.com/downloads/deta ... laylang=en
Indigoexplorer download
updated 14 october
http://www.animax.it/indigo/IndigoExplorer.zip
After that, create a folder, unzip the files into it and run the application.
Set the working folders!
You can import:
lwo, 3ds, Obj.
Navigation:
left mouse button move horizontally.
right mouse button move vertically.
"r" key + mouse = rotates camera
"o" key + mouse = orbit camera around a geometry point
"f" key + mouse = focal lenght
"d" key + mouse = focal distance
"y" key + mouse = dolly
"l" key + mouse = sun position
Sorry, i don't have much time to give you support or to write a detailed manual.
But the application is very simple and useful for simple projects and tests.
By sure it has some bugs and if you make a detailed report we will fix them soon.
Thanks Nicholas for your great Indigorender!
David Rossmann
Stack! Studios
14 october
fixed some material editor bugs and added the missing "normal reflectance" settings.
Last edited by daros on Sat Oct 14, 2006 11:27 pm, edited 3 times in total.
Wow, I actually was in the planning stages of writing something to help with camera positioning, DOF + focus distance (which is such a pain to guesstimate), material previewing, etc...
This looks good too, I'll try it when I get a chance.
Nick, question: is something like this already in the works? (duplicating work that would better off used on other projects would be silly)
BTW regarding material previewing, I'm thinking something like maxwell's preview: in the gui, you have a small (50x50) area, that gets to a few hundred mutations per pixel (using, perhaps, Radiance's material preview scene?)
Then you could make changes to the materials (which would be updated in the xml file as you make changes), etc.
Also, individual light intensities could be tweaked in this editor I am planning.
This looks good too, I'll try it when I get a chance.
Nick, question: is something like this already in the works? (duplicating work that would better off used on other projects would be silly)
BTW regarding material previewing, I'm thinking something like maxwell's preview: in the gui, you have a small (50x50) area, that gets to a few hundred mutations per pixel (using, perhaps, Radiance's material preview scene?)
Then you could make changes to the materials (which would be updated in the xml file as you make changes), etc.
Also, individual light intensities could be tweaked in this editor I am planning.
Awesome app, thanks daros!
Isn't remote matador based on maxwell? Did you guys write this for comparison purposes? Your ixl file is interesting. Thanks also for not encoding it, so we can look inside.
Do you have any example files? I'm having some trouble getting a test render to work. It keeps closing itself after a few seconds of "initial warmup".
Isn't remote matador based on maxwell? Did you guys write this for comparison purposes? Your ixl file is interesting. Thanks also for not encoding it, so we can look inside.
Do you have any example files? I'm having some trouble getting a test render to work. It keeps closing itself after a few seconds of "initial warmup".
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