theres someone we havent seen for a while!Deus wrote:Ill use this
terrain + atmospheric scattering test
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This is so awesome. I love the physically accurate (well, close!) aspect of raytracing (or whatever this "unbiased" stuff is called). Ever since I heard about the concept, I've thought that procedurally generated objects are what dreams are made of... It's so much more elegant to just basically tell the computer to model things physically and have it spit out a nice picture than to try to fake it! Heh, but processing power isn't free. And using an unbiased raytracer makes it even worse than something like pov-ray (although more realistic and harder to distinguish from a photograph... it used to be you could tell the real and the virtual apart by simply looking to see if there was any graininess).
Anyways, great job with procedural generation and the accurate atmospheric effects! Terragen 2 needs more competition!
Anyways, great job with procedural generation and the accurate atmospheric effects! Terragen 2 needs more competition!
I guess what I was trying to say was that the more procedural stuff, the better! I'm a beginner. I've used pov-ray on and off for the last ten years (I haven't done anything grandiose), but I must say that the coolest thing about this sort of stuff is the near limitless levels of complexity possible with procedural textures. The more, the better! Someday, the computer power will be a million times faster (in twenty or thirty years, according to Moore's law... *sigh*), which will make smoothly interacting with these scenes possible. Procedural generation will sort of future-proof the worlds we create today.
My brother...Ever since I heard about the concept, I've thought that procedurally generated objects are what dreams are made of... It's so much more elegant to just basically tell the computer to model things physically and have it spit out a nice picture than to try to fake it!
Ono, fancy releasing clouds ?
obsolete asset
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