specular_reflectivity_spectrum, how physical metals ?

General questions about Indigo, the scene format, rendering etc...
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CTZn
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specular_reflectivity_spectrum, how physical metals ?

Post by CTZn » Sat May 10, 2008 7:48 pm

Into the neat new doc Ono wrote:If this element is present, then the diffuse albedo of the material is set to zero [...].
Shouldn't the diffuse albedo be more like 1-specular_reflectivity_spectrum, for the sake of energy conservation laws (if I didn't misunderstood them) ?
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