issue with blended material (alpha + albedo texture)
- daniel_nieto
- Posts: 173
- Joined: Wed Apr 11, 2007 10:45 am
- Location: Ciudad Guzman, Jalisco, México
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issue with blended material (alpha + albedo texture)
hi again! after a loooong time of vacations from the 3d world, i come back again to make a simple scene for a gurl, well, my problem is that i'm creating grass with drBouvierLeduc's technique, but i got an issue when im doing it, there appears some sort of "shade" on the alpha plane, (which is supposed to be invisible), the material is a blended one, blending a material with the image of the grass as albedo texture, and another material as "null", then i set the alpha map as the alpha-grass-image... i dont know what's wrong, besides i already checked that problem on the thread where i found the tutorial, and somebody says that i had to turn off the biDir button, well, it was already off, then i turned it on, to see what happened, and suprisingly the images became better, but still with artifacts... i attach the images so you can see the actual problem and you can give me an advice.... btw im using Indigo0.8 jejejejeje
- Attachments
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- biDir on, you can see the "dark lines" above the grass
- im1208567081.png (761.71 KiB) Viewed 2605 times
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- bidir turned off, there are the dark lines and also there is some sort of white "aura", surrounding the bounds of my grass...
- im1208555165.png (878.83 KiB) Viewed 2605 times
From México, Daniel Nieto .·.
- giorgiomartini
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are you a free mason?
are you a free mason?
- daniel_nieto
- Posts: 173
- Joined: Wed Apr 11, 2007 10:45 am
- Location: Ciudad Guzman, Jalisco, México
- Contact:
Re: are you a free mason?
giorgiomartini wrote:are you a free mason?
are you?
From México, Daniel Nieto .·.
- Borgleader
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- PureSpider
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http://www.indigorenderer.com/joomla//f ... 3560#63560
As a reference. So if you still have problems with 1.0.9 and null+bidir, try the latest version.
As a reference. So if you still have problems with 1.0.9 and null+bidir, try the latest version.
obsolete asset
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