Page 1 of 1

How do make reflections like this?

Posted: Sat Apr 05, 2008 11:06 am
by JDA

Posted: Sat Apr 05, 2008 12:13 pm
by Behrendt
Nothing special about it I guess. Just a studio-setup with a simple ligh-plane ligting the scene. Just try tu put a plane as a mesh-light at a position behind your camera and with a nice angle to your object and you should get similar results. :wink:

Posted: Sat Apr 05, 2008 3:38 pm
by JDA
I tried a bunch of different stuff and it didn't work out.
Got an example?

Posted: Sun Apr 06, 2008 12:45 am
by Behrendt
Here you go, not exactly what you wanted, but had no time to test more. You'll see - it's just about the arangement of the light-planes, because it's of course the enviroment you see in the reflection.

Posted: Sun Apr 06, 2008 6:36 am
by Vanessa07
Are you sure you're using the good material, becaude in our picture you linked, this is a studio setup with one plane or two to illuminate the scene :roll:

What is your metal, have you got a screenshot for us?

Posted: Sun Apr 06, 2008 7:26 am
by JDA
I am using a NK Data file Al.nk (Aluminum).

Posted: Sun Apr 06, 2008 7:43 am
by Zom-B
check your normals dude, they should face outwards.
Deaktivate normal smoothing for this hard edges, or subdivide these edges to a (very small) round bevel...

Posted: Sun Apr 06, 2008 9:56 am
by Kram1032
...Or as it's in blender, use the edgesplit modifier ;)

Posted: Sun Apr 06, 2008 9:58 am
by JDA
@ zomB
The normals were pointing outward.
I didn't bother to bevel any edges
as this was just a quick test.

@Kram1032
What is the reason for using the split edge modifier?

Here is my lastest test.
I had to add an emitter plane x2 + 1/3 longer
then the cylinder to get it to look right.

Posted: Sun Apr 06, 2008 10:06 am
by Kram1032
Even if it's just a quick test: The edgesplit modifier gets rid of all your normalsmoothing problems ;) It splits edges, where the angle of the normals would be too small to look right. you should always use it, no matter if you use Indigo or Blender Internal - though *definitely* use it with Indigo ;) (especially where you have very sharp edges, like in that stick with it's 90° edge)

Posted: Wed Apr 16, 2008 12:59 am
by Harry Beaver
Kram1032 wrote:Even if it's just a quick test: The edgesplit modifier gets rid of all your normalsmoothing problems ;) It splits edges, where the angle of the normals would be too small to look right. you should always use it, no matter if you use Indigo or Blender Internal - though *definitely* use it with Indigo ;) (especially where you have very sharp edges, like in that stick with it's 90° edge)
verrrry usefull tip Mr Kram !!

Thx

Posted: Wed Apr 16, 2008 1:25 am
by Kram1032
thanks, though, everyone could have found that one, as I already wrote that, like, hundred times or so? - And I'm not the only one, who repeatedly said that in the past.
There should be a "general hints" forum, where you *only* have hints. NO questions. And the subforums should contain:
Indigo
Violet
and all the Converters.

Hum, maybe I should poll that idea :)