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Is this the secret to Indigo's awesome rendering?

Posted: Mon Mar 17, 2008 11:25 am
by Modude
I think I read somewhere that Indigo uses physics to render, is this true? And why else is Indigo SO DARN GOOD???? A trillion times better than YAFRAY :D

Posted: Mon Mar 17, 2008 11:43 am
by StompinTom
most renderers tend to use the laws of physics to at least some extent. Indigo just takes it a lot further. and depends what you use it for.

Posted: Mon Mar 17, 2008 11:54 am
by Modude
oh, is there any other thing that makes Indigo so darn good??

Posted: Mon Mar 17, 2008 12:25 pm
by jurasek
you're spy from nextlimit right? ;)

greetz,
jur

Posted: Tue Mar 18, 2008 5:46 am
by Kram1032
jurasek wrote:you're spy from nextlimit right? ;)

greetz,
jur
:lol:

No, Modude. It's just the laws of physics.
And generally (if you don't mean the *exact* laws), it's not that special ;) Any 3D renderer, which is supposed to at least output a "somewhat" photo-real result, uses the laws of physics.
YafRay does.
Even the Blender Internal renderer does, but in a far loose way than Indigo's strict but therefore slower behaviour of following the laws with as little mistake as possible.

Posted: Tue Mar 18, 2008 7:20 am
by StompinTom
yeah its how accurate it is, or how much of the laws of physics it takes into account.

Posted: Tue Mar 18, 2008 11:13 am
by noyb
It's important to point out that it is not necessarily the renderer that produces great images, it's the artist. A renderer is just a tool, it doesn't do everything for you.

However, some renderers are more suited for certain tasks. Indigo's way of handling lighting very accurately allows for an easier way to create realistic images.

I actually use mental ray for most of my work, simply because it's faster and more flexible (hides in the corner :( ). But I often come running to indigo whenever I need to have realistically simulated lighting. It's accurate enough that I sometimes even use it as a reference for myself when I work in mental ray - even more accurate than other unbiased renderers in my opinion.

Posted: Tue Mar 18, 2008 4:48 pm
by Modude
jurasek wrote:you're spy from nextlimit right? ;)

greetz,
jur
lol, no. I'm too young to do anything really.

Posted: Wed Mar 19, 2008 2:58 pm
by zsouthboy
noyb: I think we're mature enough here to know when to use a renderer, and not lambast someone for not using Indigo. :)

For example, animations? Use a regular scanline renderer.

Posted: Thu Mar 20, 2008 2:51 pm
by lycium
zsouthboy wrote:noyb: I think we're mature enough here to know when to use a renderer, and not lambast someone for not using Indigo. :)
BLASPHEMY!!!

burn the witch!!!!! :twisted:

Posted: Fri Mar 21, 2008 6:00 am
by noyb
:shock:
<jumpoutwindow>Oh No! Uh, uhh... hey look, a two headed bird!</jumpoutwindow>

Seriously though, learning Indigo has made my mentalray renders better... I don't think any other renderer has done that for me.

This guy looks constipated ---> :x