General questions about Indigo, the scene format, rendering etc...
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Thu Jan 10, 2008 5:59 am
I've been trying to do a beam of light with a cylinder, one mesh light inside of it, yet it all keeps black... am I doing something wrong?Or does it take lot of time to render?
Cheers
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Thu Jan 10, 2008 6:07 am
hum...
is the cylinder open?
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Thu Jan 10, 2008 6:42 am
Kram1032 wrote:hum...
is the cylinder open?
both ends... from what I gathered it seems that I have to add some air with sss
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Thu Jan 10, 2008 7:28 am
oh. yeah.
At least, if you want to see the beam^^
Well, when it's black, you don't have any point, where the light can come to the camera... OR very view points and it needs for ever to see the first sample^^
If you don't directly see the lightsource and there's nothing in the scene, but the cylinder and the light (and the cam, obviously^^), you can't get anything but a black image. Where should the light be reflected from?
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Thu Jan 10, 2008 7:37 am
That would be on.... thin air!
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Thu Jan 10, 2008 8:02 am
poorly not^^
Indigo's air is thinner than the thinnest possible air: It's with IoR 1, which is vacuum, actually
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Thu Jan 10, 2008 10:25 am
I'm doing some sss air... it's like time has frozeen!
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Fri Jan 11, 2008 5:19 am
yeah, it's very slow
-
Zom-B
- Posts: 4700
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Fri Jan 11, 2008 5:39 am
lol... I'm just rendering an Epidermis/Dermis Test here for over 70h and its still far from being Noisefree (2x2ghz)...
SSS test isn't fast, but it clears nicely and uniform over time
polygonmanufaktur.de
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Fri Jan 11, 2008 5:42 am
And it's highly dependent on your settings:
High scattering'll be slower than low scattering (here, air should be kinda fast, compared to skin)
But high absorption should fasten things up, again ( a + for the skin)
Who is online
Users browsing this forum: No registered users and 33 guests