Page 1 of 1

@Nick --> Noise-Free BSSRDF Rendering On The Cheap

Posted: Fri Dec 14, 2007 2:21 pm
by psor
@Nick

I've seen the link to this on the luxrender forum because Anders Langlands
is interested to support their development. :mrgreen:

Could this be of any use for you? ;o))

nb: The other papers might also be of interest.

edit: ... and this, ... hehe. :D ;)




take care
psor

Posted: Fri Dec 14, 2007 10:42 pm
by manitwo
wow - seem to be some kickass papers there (as far as i'm able to understand that stuff :) )

Posted: Tue Dec 18, 2007 12:30 am
by playmesumch00ns
The disk-integration technique won't be any use unless nick implements the point-based method for mutliple-scattering, which I don't really see how well it would fit with MLT to be honest.