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Indigo crashes while loading large mesh

Posted: Sat Dec 01, 2007 3:22 pm
by hafunui
Indigo keeps crashing while loading the XYZRGB Thai Statue http://graphics.stanford.edu/data/3Dscanrep/

The scene only contains a ground plane. I kept the .ply file separate and linked to it in the .igs file.

This is how far it gets before crashing:

Code: Select all

Building Mesh 'Plane.084'...
	3721 vertices (87.211 KB)
	7200 triangles (84.375 KB)
	Loading tree from disk cache...
	intersect_tris mem usage: 337.500 KB
	calcing root AABB.
	max tree depth: 27
	total nodes used: 7515 (58.711 KB)
	total leafgeom size: 7682 (30.008 KB)
	finished building tree.
	Done.
Done Building Mesh 'Plane.084'.
Building Mesh 'cornellbox'...
	4999996 vertices (114.441 MB)
	10000000 triangles (114.441 MB)
	BIHTree::build()
	calcing root AABB.
	done.
	Root AABB min: (-117.973335,-190.473831,-99.822350)
	Root AABB max: (117.250610,205.567383,103.338921)
	Allocing and copying intersect triangles...
	intersect_tris mem usage: 457.764 MB
I have 4Gs of ram, and according to the task manager, there is lots of ram available. Even so, I did notice the page file go up to about 1.3Gbs

Anyone know how I can get this model to load?

Posted: Sat Dec 01, 2007 3:24 pm
by OnoSendai
Hi, try the 64-bit version of Indigo if you have a 64-bit OS.

Posted: Sat Dec 01, 2007 3:26 pm
by hafunui
I'm running winXP 32bit :?

Posted: Sat Dec 01, 2007 5:52 pm
by CTZn
Windows can basically not assign more than 2Gigs to an app, maybe that's the issue.

Are smaller ply working ? Cut the object in smaller chunks (6-8 ), so Indigo will do the job progressively. If you can't edit the mesh then you are done.

Posted: Sat Dec 01, 2007 6:18 pm
by Big Fan
still waiting on ono for the LAA build for 32 bit .. :wink: :D
as CTZn said you might try breaking the mesh into smaller bits and using the 'include' function as a work around

Posted: Sun Dec 02, 2007 1:38 am
by Olis
Indigo supports .ply files?

Posted: Sun Dec 02, 2007 2:17 am
by suvakas
Olis wrote:Indigo supports .ply files?
yes

Posted: Sun Dec 02, 2007 2:57 am
by Olis
Cool :D I didn't know that. Thanks!

Posted: Sun Dec 02, 2007 3:50 am
by zsouthboy
I've found it unpossible to crash Indigo x64 - the crappiest of subdividiest meshes all freaking work, at huge frame sizes.