Indigo crashes while loading large mesh
Posted: Sat Dec 01, 2007 3:22 pm
Indigo keeps crashing while loading the XYZRGB Thai Statue http://graphics.stanford.edu/data/3Dscanrep/
The scene only contains a ground plane. I kept the .ply file separate and linked to it in the .igs file.
This is how far it gets before crashing:
I have 4Gs of ram, and according to the task manager, there is lots of ram available. Even so, I did notice the page file go up to about 1.3Gbs
Anyone know how I can get this model to load?
The scene only contains a ground plane. I kept the .ply file separate and linked to it in the .igs file.
This is how far it gets before crashing:
Code: Select all
Building Mesh 'Plane.084'...
3721 vertices (87.211 KB)
7200 triangles (84.375 KB)
Loading tree from disk cache...
intersect_tris mem usage: 337.500 KB
calcing root AABB.
max tree depth: 27
total nodes used: 7515 (58.711 KB)
total leafgeom size: 7682 (30.008 KB)
finished building tree.
Done.
Done Building Mesh 'Plane.084'.
Building Mesh 'cornellbox'...
4999996 vertices (114.441 MB)
10000000 triangles (114.441 MB)
BIHTree::build()
calcing root AABB.
done.
Root AABB min: (-117.973335,-190.473831,-99.822350)
Root AABB max: (117.250610,205.567383,103.338921)
Allocing and copying intersect triangles...
intersect_tris mem usage: 457.764 MB
Anyone know how I can get this model to load?