Sun with "physical lights"
Made some new tests, things do look all right.
- The Maya-Converter seems to work better now.
- My efficacy for the fluorescent tube I was using was too low by half.
- Didn't use much turbidity, increased that.
One Questions: Does Indigo scale IES-intensity with the Geometry somehow? (It seems it does, judging from a test I did)
- The Maya-Converter seems to work better now.
- My efficacy for the fluorescent tube I was using was too low by half.
- Didn't use much turbidity, increased that.
One Questions: Does Indigo scale IES-intensity with the Geometry somehow? (It seems it does, judging from a test I did)
found some time to re-check light scaling...
I tested with (accidentially) turning reinhard tonemapping on.
... so the ies-lights are not scaling with the geometry!
As a P.S.:
Is it possible to map turbidity at some time to the Sun-environment ?
It's possible in Mental Ray, and though I like the studies with perlin noise a lot and I'd like a more reproducible and manipulable mechanism.
- Attachments
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- three screen-scales with same IES-Profile attached to locator...
- lightingtests.png (263.78 KiB) Viewed 1561 times
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