Light Labyrinth

General questions about Indigo, the scene format, rendering etc...
Post Reply
15 posts • Page 1 of 1
User avatar
ThatDude33
Posts: 216
Joined: Wed Jul 05, 2006 1:26 pm
Contact:

Light Labyrinth

Post by ThatDude33 » Wed Jul 05, 2006 1:34 pm

Hi! I was just working on a test, Indigo VS :twisted: Maxwell :twisted: :D and, I was rendering a "Light Labyrinth". This is just a little scene to see how light is transported and how Indirect Illumination comes into play.

Anyway- I think I screwed something up about the Maxwell one (but yeah, it's the demo) so I will probably rerender it tomorrow.

Apart from a few normal smoothing issues (which I will turn off on my next render) it looks really good. Cleared up very fast as well.

After 2hrs45mins and 2500 mutations per pixel I got this (all materials are phongs, with a VERY low exponent)

Image

Which is much faster then the Maxwell 1.0.1 one... cleared up MUCH faster :) :D Nick- YOU ARE DA MAN!!!!!!!!!!!!!!!!

peace,
Matt

ps. Happy 4th of July to all americans out there[/img]
Matt B. >>Maya To Indigo<<
Image

User avatar
Xman
Posts: 202
Joined: Sat Jun 24, 2006 9:56 pm
Location: Guangdong-China

Post by Xman » Wed Jul 05, 2006 1:53 pm

Hi ThatDude33

very nice for the test :D

Did you have answer? Ingido vs Maxwell---which speed quicker
:twisted:
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

User avatar
ThatDude33
Posts: 216
Joined: Wed Jul 05, 2006 1:26 pm
Contact:

Post by ThatDude33 » Thu Jul 06, 2006 2:54 am

Indigo of course :D

rerendering NOW
Matt B. >>Maya To Indigo<<
Image

User avatar
Xman
Posts: 202
Joined: Sat Jun 24, 2006 9:56 pm
Location: Guangdong-China

Post by Xman » Thu Jul 06, 2006 3:59 am

ThatDude33

The NL releases a new Maxwell 1.1, I will test in weekend 1.1 of speed :D
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

User avatar
Xman
Posts: 202
Joined: Sat Jun 24, 2006 9:56 pm
Location: Guangdong-China

Post by Xman » Thu Jul 06, 2006 4:51 am

http://www.maxwellrender.com/forum/view ... hp?t=17022


This is new data, the NL releases new M~W each time, NL always says:We have already modified M~W speed.................. swindler :twisted: :twisted: :twisted: :twisted:
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

User avatar
ThatDude33
Posts: 216
Joined: Wed Jul 05, 2006 1:26 pm
Contact:

Post by ThatDude33 » Thu Jul 06, 2006 12:49 pm

maxwell

Image

Indigo :(

Image

I'm sorry to say that maxwell won :(
Matt B. >>Maya To Indigo<<
Image

yponomos
Posts: 21
Joined: Mon Jul 03, 2006 5:38 am

Post by yponomos » Fri Jul 07, 2006 2:22 am

why looking for a winner? maxwell is a commercial package and
you should not compare it with a freeware one.
indigo's quality is very high and this is what matters.

User avatar
ThatDude33
Posts: 216
Joined: Wed Jul 05, 2006 1:26 pm
Contact:

Post by ThatDude33 » Fri Jul 07, 2006 2:27 am

oh, I'm not looking for a winner. For me, Indigo is more useable, but I just wanted to test light transport compared to Maxwell.

Indigo glass renders better than Maxwell Glass. I could prove that.
Matt B. >>Maya To Indigo<<
Image

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Fri Jul 07, 2006 5:23 am

:shock: :shock: :shock:
Ok ... I expected a difference in noise but i I didn't expect that theres so a huge difference in lighttransport and colour.
But hey ... indigo is a still a baby - when indigo is grown up it will be the rocker :twisted:

Image[/img]

User avatar
ThatDude33
Posts: 216
Joined: Wed Jul 05, 2006 1:26 pm
Contact:

Post by ThatDude33 » Fri Jul 07, 2006 5:37 am

I actually think, now that manitwo pointed it out, that Indigo's light transport is better. Of course, if I cranked up the Iso in Maxwell, then some areas would eb more illuminated.

I think my problem was that on the Indigo one, I used Indigo Diffuse, but on the Maxwell one I used a material with 92 roughness (100 is lambertian).

anyway- I still think that Indigo has true-er Global Illumination.
Matt B. >>Maya To Indigo<<
Image

yponomos
Posts: 21
Joined: Mon Jul 03, 2006 5:38 am

Post by yponomos » Fri Jul 07, 2006 8:37 pm

i personally don't think there's a huge difference, and actually the case
that the indigo scene is stronger illuminated acts as an advantage for
maxwell to converge faster (or at least the noise is less observable).

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Sat Jul 08, 2006 6:29 pm

Quite an interesting difference in the amount of colour bleeding; apart from that, the two renders are quite similar (altho the indigo one has more noise)

edit: perhaps this is due to the reflectivity of the indigo walls being higher?

User avatar
wzn
Posts: 3
Joined: Thu Jun 29, 2006 1:46 am

Post by wzn » Mon Jul 10, 2006 6:13 pm

To ThatDude33:
Agree indigo's glass renders better than maxwellrender!


Image

Image
Notice the bottom of cup. It's so dark! Maybe my material is setting wrong...

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Jul 11, 2006 1:03 am

Very interesting comparison Wzn, I think the cause of the dark area in the maxwell render is the infamous 'sunlight thru glass' issue.

User avatar
Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Sat Jul 29, 2006 12:35 pm

well...im new in indigo its very very promising an of course its free and non comercial it a alpha version...comparing to maxwell its unfair..:)
keep the good work!the unbiased team growing!

Post Reply
15 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 34 guests