normals or smoothing problem ?

General questions about Indigo, the scene format, rendering etc...
User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Oct 28, 2007 1:50 am

the diffuse part is, where the reflective part gets invisible, due to frenesel ;)
so, diffuse 1 1 1 reflects more light than 000! - the reflection wont be changed, though, I guess...

1 1 1 is the better choice, in my opinion.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sun Oct 28, 2007 2:54 am

the diffuse part is, where the reflective part gets invisible, due to frenesel
Thats precisely why you want no diffuse on a mirror. Do whatever you want anyway :roll:
obsolete asset

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Oct 28, 2007 8:08 pm

but the reflection part doesn't change at all...

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Sun Oct 28, 2007 11:11 pm

you could be right CTZn, can't see a difference tho.
but just to be sure i'll use 0 0 0 next :wink:

Post Reply
19 posts

Who is online

Users browsing this forum: Google [Bot] and 2 guests