Indigo Material Challenge Thread

General questions about Indigo, the scene format, rendering etc...
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matsta
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Indigo Material Challenge Thread

Post by matsta » Tue Oct 02, 2007 11:37 pm

Hey guys

I have been looking keeping an eye out on the material thread and noticed that new materials are often few and far between. I was thinking that in order to get some high quality "standard" materials up and in use perhaps the best way of doing this would be to hold a little challenge for "best material", although there will be no prizes the material that will be created im sure will be of a very high quality. The material pack can then be made for download from the material thread and can include, bump maps, texture maps and .igi's if needs be.

I thought the best way of starting off would be with a simple "beginners" wood material, anything from tree wood to pine furniture, anything wood will go for this one. But then we could move on to really whatever you guys think would be useful. Also if u are in need of a material feel free to post it as a creation challenge here for other users to have a crack at.

Im not to sure if this is something that the community wants/needs but with the vast material databases available for maxwell and vray i thought that a progressive expansion would be a good thing. making the software both easier for beginners and to help in the creation of an even more breathtaking gallery.

Thanks and enjoy
Matthew

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filippo
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Post by filippo » Tue Oct 02, 2007 11:42 pm

wonderfull......

filippo
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matsta
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Post by matsta » Tue Oct 02, 2007 11:50 pm

First things first. Can somebody please find a solution for indigo's uv texture issues. For like 3 months I haven't been able to use descent textures due to the issues with exporting textures with blendigo, although im not sure blendigo is the problem. I HAVE uv mapped this box and applied the texture in both blendigo and blender. Does anyone have a way around this deftly annoying bug. :(

greetz
mat
Attachments
im1191324912.png
Preview Scene with texture
im1191324912.png (409.81 KiB) Viewed 4605 times
im1191325370.png
Render with UV mapped texture
im1191325370.png (539.82 KiB) Viewed 4605 times

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Phr0stByte
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Post by Phr0stByte » Wed Oct 03, 2007 12:04 am

matsta
I am not sure what the problem is you are speaking of.... If they are UV mapped in Blender, mine always come out OK...

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Post by BbB » Wed Oct 03, 2007 1:28 am

Same here. I've had some weird issues, such as scrambled UV coordinates and materials that become semi transparent with no reason, but that's been very rare and I was never able to replicate the errors. My Blender-applied textures usually come out ok...

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zsouthboy
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Post by zsouthboy » Wed Oct 03, 2007 1:45 am

It looks like you didn't actually "UV Map" the map - hit "F" to go into face select mode, select ONE side of the block (as a test), and then hit "U" and choose "Project From View (Bounds)" with your image open in "UV/Image View"

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matsta
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Post by matsta » Wed Oct 03, 2007 2:23 am

hey guys

im not sure how u are unable to duplicate that error since no matter what i try nearly all my textures end up giving errors. perhaps its my aura :P anyways u guys didnt comment on what u thought of the thread. u think its a good idea, are u gonna think about taking part?

@ zsouthboy : i did uv map it properly ;) but unfortunatly the same error occurred for me, and when i just mapped one face there was no differentiation between the render between 1 face uv mapped and the whole thing uv mapped :( that makes me curios, but i still have no idea what the problem is.

greetz
mat

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Kram1032
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Post by Kram1032 » Wed Oct 03, 2007 2:39 am

Let's see...
Did you set the mapmode to UV?
Did you check your normals?
Did you... uhm^^
No more ideas. Not the best thoughts, I guess...

Nice Idea, if I accidentally get a nice mat: yes, I'll take part^^

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matsta
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Post by matsta » Wed Oct 03, 2007 2:43 am

@ kram1032:

check... check and yay :D

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Kram1032
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Post by Kram1032 » Wed Oct 03, 2007 4:10 am

yay means, that was it? O.o
Which one was it?

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Cire
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Post by Cire » Wed Oct 03, 2007 4:47 am

Kram1032: I think the "yay" was for your agreeing to participate in the material challenge.

matsta: I too use Blender+UV+Blendigo . . . and my textures don't seem to have any problems lately. If you post one of your 'problem scenes', I'd be happy to check it out and see what I get on my system.

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matsta
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Post by matsta » Wed Oct 03, 2007 5:23 am

@ Cire:

thanks dude, just need to go to a function but will post it asap :D thanks for the up and coming help :)

greetz

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zsouthboy
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Post by zsouthboy » Wed Oct 03, 2007 7:25 am

matsta wrote:hey guys
@ zsouthboy : i did uv map it properly ;) but unfortunatly the same error occurred for me, and when i just mapped one face there was no differentiation between the render between 1 face uv mapped and the whole thing uv mapped :( that makes me curios, but i still have no idea what the problem is.
You realize that even if you only "UV Map" one face, the texture will still be applied to the whole cube, right? Because that is correct. You would have to use two different materials to prevent that from happening.

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matsta
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Post by matsta » Wed Oct 03, 2007 8:08 am

@ zsouthboy:

hmm didn't realize that. could u explain that more thouraghly? greatly appreciated

greetz
mat

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zsouthboy
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Post by zsouthboy » Wed Oct 03, 2007 9:05 am

This is an example.

Though you've projected the texture onto one face only, the UV map contains all of the faces, at all times.

You would need to assign two different materials in Blender to the cube, to apply the material to only one face.
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Consider this scenario
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