Indigo Material Challenge Thread
Indigo Material Challenge Thread
Hey guys
I have been looking keeping an eye out on the material thread and noticed that new materials are often few and far between. I was thinking that in order to get some high quality "standard" materials up and in use perhaps the best way of doing this would be to hold a little challenge for "best material", although there will be no prizes the material that will be created im sure will be of a very high quality. The material pack can then be made for download from the material thread and can include, bump maps, texture maps and .igi's if needs be.
I thought the best way of starting off would be with a simple "beginners" wood material, anything from tree wood to pine furniture, anything wood will go for this one. But then we could move on to really whatever you guys think would be useful. Also if u are in need of a material feel free to post it as a creation challenge here for other users to have a crack at.
Im not to sure if this is something that the community wants/needs but with the vast material databases available for maxwell and vray i thought that a progressive expansion would be a good thing. making the software both easier for beginners and to help in the creation of an even more breathtaking gallery.
Thanks and enjoy
Matthew
I have been looking keeping an eye out on the material thread and noticed that new materials are often few and far between. I was thinking that in order to get some high quality "standard" materials up and in use perhaps the best way of doing this would be to hold a little challenge for "best material", although there will be no prizes the material that will be created im sure will be of a very high quality. The material pack can then be made for download from the material thread and can include, bump maps, texture maps and .igi's if needs be.
I thought the best way of starting off would be with a simple "beginners" wood material, anything from tree wood to pine furniture, anything wood will go for this one. But then we could move on to really whatever you guys think would be useful. Also if u are in need of a material feel free to post it as a creation challenge here for other users to have a crack at.
Im not to sure if this is something that the community wants/needs but with the vast material databases available for maxwell and vray i thought that a progressive expansion would be a good thing. making the software both easier for beginners and to help in the creation of an even more breathtaking gallery.
Thanks and enjoy
Matthew
First things first. Can somebody please find a solution for indigo's uv texture issues. For like 3 months I haven't been able to use descent textures due to the issues with exporting textures with blendigo, although im not sure blendigo is the problem. I HAVE uv mapped this box and applied the texture in both blendigo and blender. Does anyone have a way around this deftly annoying bug.
greetz
mat
greetz
mat
- Attachments
-
- Preview Scene with texture
- im1191324912.png (409.81 KiB) Viewed 4605 times
-
- Render with UV mapped texture
- im1191325370.png (539.82 KiB) Viewed 4605 times
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
hey guys
im not sure how u are unable to duplicate that error since no matter what i try nearly all my textures end up giving errors. perhaps its my aura anyways u guys didnt comment on what u thought of the thread. u think its a good idea, are u gonna think about taking part?
@ zsouthboy : i did uv map it properly but unfortunatly the same error occurred for me, and when i just mapped one face there was no differentiation between the render between 1 face uv mapped and the whole thing uv mapped that makes me curios, but i still have no idea what the problem is.
greetz
mat
im not sure how u are unable to duplicate that error since no matter what i try nearly all my textures end up giving errors. perhaps its my aura anyways u guys didnt comment on what u thought of the thread. u think its a good idea, are u gonna think about taking part?
@ zsouthboy : i did uv map it properly but unfortunatly the same error occurred for me, and when i just mapped one face there was no differentiation between the render between 1 face uv mapped and the whole thing uv mapped that makes me curios, but i still have no idea what the problem is.
greetz
mat
You realize that even if you only "UV Map" one face, the texture will still be applied to the whole cube, right? Because that is correct. You would have to use two different materials to prevent that from happening.matsta wrote:hey guys
@ zsouthboy : i did uv map it properly but unfortunatly the same error occurred for me, and when i just mapped one face there was no differentiation between the render between 1 face uv mapped and the whole thing uv mapped that makes me curios, but i still have no idea what the problem is.
This is an example.
Though you've projected the texture onto one face only, the UV map contains all of the faces, at all times.
You would need to assign two different materials in Blender to the cube, to apply the material to only one face.
Though you've projected the texture onto one face only, the UV map contains all of the faces, at all times.
You would need to assign two different materials in Blender to the cube, to apply the material to only one face.
- Attachments
-
- Consider this scenario
- Untitled-1.png (23.09 KiB) Viewed 4351 times
Who is online
Users browsing this forum: Ahrefs [Bot], Baidu [Spider] and 24 guests