Indigo in Laymans terms

General questions about Indigo, the scene format, rendering etc...
Post Reply
9 posts • Page 1 of 1
Anthony
Posts: 251
Joined: Fri Mar 02, 2007 6:42 pm

Indigo in Laymans terms

Post by Anthony » Sun Sep 23, 2007 9:22 pm

:D
Is there any place where I can find out how indigo works, for curiosity's sake, without any crazy math equations. And also side effects from the system and stuff like that?

SimonLarsen
Posts: 289
Joined: Wed Apr 18, 2007 1:52 am
Location: Odense, Denmark

Post by SimonLarsen » Sun Sep 23, 2007 10:56 pm

I have no idea how Indigo or any other renderer works, but I just found these three links in a hurry.

http://en.wikipedia.org/wiki/Raytracing

http://www.devmaster.net/articles/raytr ... /part1.php

http://graphics.stanford.edu/papers/metro/

Nettahcs
Posts: 1
Joined: Wed May 02, 2007 12:25 am

Post by Nettahcs » Mon Sep 24, 2007 1:57 am


Anthony
Posts: 251
Joined: Fri Mar 02, 2007 6:42 pm

Post by Anthony » Mon Sep 24, 2007 9:41 am

Ok..... :D
Still don't really get it cause Im dumb lol
So it basically shoots out rays from the camera that like find colours and stuff or check for light? And it like mixes each of the checks together :?
Hmmmm. Do they rays go back to the camera when the die or something, is that bidir :?:
:?

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Mon Sep 24, 2007 10:39 pm


Anthony
Posts: 251
Joined: Fri Mar 02, 2007 6:42 pm

Post by Anthony » Tue Sep 25, 2007 8:50 am

:shock:

That is a dumbed down version? I'm sorry but anything with math in it I will never understand :P Cept for 2+2=5 :roll:
All I know is it makes paths and looks at them unbiasedlylylly. It would be probably better if someone just told me in their own words if they can be bothered :D

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Tue Sep 25, 2007 11:55 am

hmmmm
To synthesize a realistic image on a computer system is to solve the light transport problem. One way to solve the problem is to sample light transport paths originating from light sources and ending at the lens of a virtual camera. Path tracing algorithm(Kajiya, 1986) does just this and can produce realistic and unbiased images, that usually suffer from noise but converge to the correct result. There are certain situations where the path tracing algorithm is inefficient. Scenes containing strong indirect light-ing, caustics and small geometric holes are especially hard to render with it. In contrast, the Metropolis Light Transport (MLT) algorithm (Veach & Guibas, 1997) excels in these kind of hard lighting situations.The key idea of MLT is to reuse light transport paths that make contribution to the final image. These paths are generated by mutating existing paths. A mutation could move vertices on a path, delete a part of the path or add new vertices. Once an important path is found, the path space is explored locally around it. There are a number of different mutation strategies, each of which are designed to help in specific lighting situations. Probabilities play a key role in MLT. Each mutation has a carefully chosen acceptance probability, so that mutations are either accepted or rejected based on the relative contribution to the final image.

Gog
Posts: 77
Joined: Thu Jan 25, 2007 10:35 pm

Post by Gog » Tue Oct 02, 2007 2:06 am

Side effects are simple, long hours staring at a monitor screen while deciding if you need just one more update :)

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Tue Oct 02, 2007 10:16 am

one thing I like about Indigo is that a long render time doesn't really feel as bad as a long render time in other renderers like Fry/Maxwell and much better than GI renderers..

I think it's because you can see a frequent update vs the other unbiased renderers, and you can see the whole image already vs GI renderers :)

Post Reply
9 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 16 guests