how i get a colored mirror?

General questions about Indigo, the scene format, rendering etc...
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zuegs
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how i get a colored mirror?

Post by zuegs » Sat Aug 11, 2007 1:20 am

Hi everyone,

i have just a small question:
how can i create a colored mirror material?

When i use phong or specular materials the reflection of a white light bulb still looks white :? :cry:

Thanks for help, regards zuegs

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dougal2
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Post by dougal2 » Sat Aug 11, 2007 1:23 am

put a coloured transparent specular in front of it?
or put it inside a coloured specular?

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Kram1032
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Post by Kram1032 » Sat Aug 11, 2007 1:33 am

try gold.nk - golden mirror :D
you have to change the absorbed / diffuse colour
(diffuse for phong)

zuegs
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Post by zuegs » Sat Aug 11, 2007 1:39 am

Hi dougal2,

Thx, yes, i thought about that already, but that means i've a lot of mesh work to create this additional (slightly bigger) object :cry:
I am not sure if i get good results with blenders extrude tool??? will try that.

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CTZn
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Post by CTZn » Sat Aug 11, 2007 1:41 am

you may need 2 mats stacked, 1 for colored glass and the other for the reflector (a mirror is a metal-painted glass pane). Depending on the ior, hilights may stay white anyway.
obsolete asset

BbB
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Post by BbB » Sat Aug 11, 2007 1:46 am

I don't think there's a way to set the colour of highlights in Indigo (a la Maxwell). At least I didn't find one the other day as I was trying to get just that for the lower layer of a carpaint shader.

zuegs
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Post by zuegs » Sat Aug 11, 2007 1:51 am

@kram1032:
yes, nk-mats do colored reflections, will do a try with gold nk.
Anyone knows where to edit nk to get red reflections?

@CTZn:
i called it "mirror" just to talk about reflection... but i would like colored hilights... sometimes christmas tree spheres looks like this :roll:

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Kram1032
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Post by Kram1032 » Sat Aug 11, 2007 1:56 am

there was a convertor from tinman, somewhere...
Edit:
http://www.indigorenderer.com/joomla/fo ... =convertor

zuegs
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Post by zuegs » Sat Aug 11, 2007 2:14 am

@kram1032:
COOOOOOOL , will try immediately !!!!

alex22
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Post by alex22 » Sat Aug 11, 2007 3:49 am

Indigo needs Material Layers.
One Material like glass and 1mm behind it a different material. Without creating a new mesh.

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Kram1032
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Post by Kram1032 » Sat Aug 11, 2007 3:54 am

sounds good -would help for skin, too :D

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CoolColJ
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Post by CoolColJ » Sat Aug 11, 2007 11:58 am

BbB wrote:I don't think there's a way to set the colour of highlights in Indigo (a la Maxwell). At least I didn't find one the other day as I was trying to get just that for the lower layer of a carpaint shader.
You sorta can actually

in a test render I'm doing now, I found with this green obect of mine, which has Phong material, with low IOR but with really high exponent values in the 60000 to 100000 range, the specular areas are yellow.
Off course you can't set the exact colour for it like Maxwell :)

try playing around with the Fresnel factor as well - at least the Sketchup exporter has it

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