General questions about Indigo, the scene format, rendering etc...
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zuegs
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by zuegs » Wed Aug 01, 2007 11:06 pm
Hello indigos...
can someone explain me why following material isn't completely transparent for light? When i have a sunlight or meshlight shineing through this material only a part of the light energie arrives on floor.
I thought, that a ior=1 or ior=1.001 should not reflect light and all light should enter inside the material and as material doesn't absorb it should also leave the material at the otherside without any loss???
Code: Select all
<medium>
<name>glass</name>
<precedence>10</precedence>
<basic>
<ior>1</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<uniform><value>0</value></uniform>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>glass</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>glass</internal_medium_name>
</specular>
</material>
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OnoSendai
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by OnoSendai » Wed Aug 01, 2007 11:41 pm
Hi Zuegs.
It should be totally transparent.
Try latest version of Indigo (0.9 test 3).
And post some pics as well perhaps
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SmartDen
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by SmartDen » Wed Aug 01, 2007 11:55 pm
Hmm... what is totally transparent object good for?
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OnoSendai
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by OnoSendai » Wed Aug 01, 2007 11:57 pm
It's good for testing.. that's about it
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zuegs
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by zuegs » Thu Aug 02, 2007 10:54 pm
Hi Nick, hi SmartDen,
it's for testing, right
and so I tested a bit arround and found that the effect happens by "MLT+BiDir" when "Max_num_consec_rejects" is low.
Funny is that when using "MLT only" the specular material renders fully transparent already with a very low "max_num_consec_rejects" like 5. But "MLT with BiDir" need a minimum "max_num_consec_rejects" of about 50 to get mostly fully transparent.
Why "MLT" with "BiDir" needs such high "max_num_consec_rejects" to cross one simple specular transparent cube
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OnoSendai
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by OnoSendai » Thu Aug 02, 2007 11:00 pm
Hi Zeugs.
when you set Max_num_consec_rejects low, the resulting calculations are actually biased. (Technically any finite Max_num_consec_rejects leads to biasing)
Bidir can need Max_num_consec_rejects quite high to render a transparent cube, because some sampling paths are quite difficult to sample (low sampling density).
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zuegs
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by zuegs » Thu Aug 02, 2007 11:37 pm
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Kram1032
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by Kram1032 » Tue Aug 07, 2007 9:26 am
...and is it possible, to make that value "infinite"?
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CoolColJ
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by CoolColJ » Tue Aug 07, 2007 10:15 am
I just set mine to 3000 and leave it there
The shadow areas get much darker with it set high in some tests I did, looks nicer. Put it at 1 and everything is very washed out looking
I find not to much speed difference at all with it set high, Max bounces has more speed differences. Like 3 is faster than 1000, but I can't see much visual difference bewteen 5 and 1000....
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Kram1032
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by Kram1032 » Tue Aug 07, 2007 10:18 am
I usually use 10000 xD
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