General questions about Indigo, the scene format, rendering etc...
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OnoSendai
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by OnoSendai » Tue Jun 26, 2007 1:42 am
Yeah, the blender UI sucks.
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StompinTom
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by StompinTom » Tue Jun 26, 2007 2:16 am
CoolColJ wrote:deltaepsylon wrote:I say use blender!
JK, use whatever you feel most comfortable with
I have blender here as well, but it's completely Alien to me!!
C4D is so much easier to use. I wish I could get the 4 view mode of C4D in blender, and file open dialog in blender is aggravating
I admit blender exporter is probbaly better developed right now...
the thing with the Blender UI is that its completely customizable, so you can get your 4 view mode and switch back and forth between fullscreen. i find it much easier and faster to use than the C4D UI but to each their own.
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manitwo
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by manitwo » Tue Jun 26, 2007 2:27 am
hey - that's not fair - fused is doing a great job with his exporter (yes, one person).
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fused
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by fused » Tue Jun 26, 2007 2:28 am
hmmm
so it was my fault in the end
and: keep in mind that blendigo is much longer under developement than cindgo!
Last edited by
fused on Tue Jun 26, 2007 2:30 am, edited 1 time in total.
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suvakas
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by suvakas » Tue Jun 26, 2007 2:30 am
StompinTom wrote:
the thing with the Blender UI is that its completely customizable, so you can get your 4 view mode and switch back and forth between fullscreen.
Like in any other 3d app i guess
But there is also some logic behing the UI in other apps.
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CoolColJ
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by CoolColJ » Tue Jun 26, 2007 3:22 am
quick comparo between Maxwell and Indigo - both just over 30mins
first Indigo and then Maxwell, even fiddling around with the tone mapping, I still can't get em in close to each other
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CoolColJ
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by CoolColJ » Tue Jun 26, 2007 3:23 am
also Maxwell doesn't do in engine primitives, well the exporter anyway, hense the low res spheres....
spheres are cleaner in Maxwell though
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Kram1032
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by Kram1032 » Tue Jun 26, 2007 8:32 pm
hum...
Maxwell seems to use an entirely different sky-model:
it starts again, on the bottom.
I wonder, if that's why, it's that much brighter.
You maybe should add a big plane, beyond the cube, to get rid of light, comming from the sky part beyond the horizon.
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OnoSendai
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by OnoSendai » Tue Jun 26, 2007 9:13 pm
re: the sky model,
The original sky model is only defined on the upper hemisphere.
I continue the sky model downwards with the horizon colour; in this Maxwell image, it looks like the sky is mirrored into the lower hemisphere.
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Kram1032
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by Kram1032 » Tue Jun 26, 2007 9:20 pm
re:re:skymodel:
I wonder, how it will look with the new skymodel
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