Exit portal tests

General questions about Indigo, the scene format, rendering etc...
User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Jun 25, 2007 8:46 am

great!
Is it the old or the new sky model?
I'd like to see them in combi :)
I.e. a window (to test better, with glass), where the cam look up to the clouds :D

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Mon Jun 25, 2007 1:55 pm

been waiting for something like this in ages! This is the kind of scene I like to render 8)

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Post by suvakas » Mon Jun 25, 2007 7:49 pm

Kosmokrator wrote:very very good Ono...but..eventualy...what is the user-setup for this feature? some exit portals true-false switch or something else??? :roll:
My guess is a custom geometry object for defining the portals. Similar to vray arealights that are turned into sky portals. You just place them into openings from where the light comes in.

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Mon Jun 25, 2007 7:53 pm

Wow, that was really quick. Last week you were talking abt realizing it and now it's already there... :shock:

How about a release of 0.9 t1? :D

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Mon Jun 25, 2007 11:15 pm

Wow ! :shock:
Really really cool new feature, specially for old computer's owners ! I can't wait to see it in 0.9 !
Thx Ono :D

Insquall
Posts: 12
Joined: Thu Nov 16, 2006 5:22 am

Post by Insquall » Tue Jun 26, 2007 12:13 am

:? Hmm, aren't exit portals kind of a biased idea. Surely with the perfect sampling algorithm you wouldn't have to tell the computer where the light was coming from.

For example if (sometime in the future :P ) I was do to an animation where the exit was constantly changing and distorting

User avatar
ThatDude33
Posts: 216
Joined: Wed Jul 05, 2006 1:26 pm
Contact:

Post by ThatDude33 » Tue Jun 26, 2007 12:23 am

Insquall wrote::? Hmm, aren't exit portals kind of a biased idea. Surely with the perfect sampling algorithm you wouldn't have to tell the computer where the light was coming from.

For example if (sometime in the future :P ) I was do to an animation where the exit was constantly changing and distorting
Then don't use exit portals. The scene will still render... just many times slower.
Matt B. >>Maya To Indigo<<
Image

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Jun 26, 2007 12:24 am

Insquall wrote::? Hmm, aren't exit portals kind of a biased idea. Surely with the perfect sampling algorithm you wouldn't have to tell the computer where the light was coming from.

For example if (sometime in the future :P ) I was do to an animation where the exit was constantly changing and distorting
They're not biased if used correctly, because the scene will render exactly the same with or without them, just faster with them.
Let me know when you find the perfect sampling algorithm :)

Insquall
Posts: 12
Joined: Thu Nov 16, 2006 5:22 am

Post by Insquall » Tue Jun 26, 2007 12:27 am

:oops:

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Tue Jun 26, 2007 5:14 am

A super cool new feature...
finally I can render the Sibenik cathedral lighten through the windows :D

Can you tell us if the User Guide of fry render for setting up exit portals can be used 1:1 in Indigo?
polygonmanufaktur.de

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Jun 26, 2007 5:15 am

ZomB wrote:A super cool new feature...
finally I can render the Sibenik cathedral lighten through the windows :D

Can you tell us if the User Guide of fry render for setting up exit portals can be used 1:1 in Indigo?
Haha.. pretty much :)

kadajawi
Posts: 257
Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Tue Jun 26, 2007 5:36 am

Uhm... does someone care to enlighten me? Exit what? :D It sounds like something that simply eats up the photons? How does one set them up? Looks great anyway, so I can finally start converting my room to Indigo :D

Really, I can't wait for 0.9t1... so much great new stuff :D Great work :)

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Tue Jun 26, 2007 5:40 am

kadajawi wrote:Uhm... does someone care to enlighten me?
enlight yourself here ;-)
polygonmanufaktur.de

lwan
Posts: 17
Joined: Sat Sep 16, 2006 11:57 pm

Post by lwan » Tue Jun 26, 2007 6:53 am

Heya,

it's cool to see some Fryrender technology implemented in another rendering engine.

A little credit both for the tech and the tutorial would have been nice though.

Erwan

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Jun 26, 2007 6:58 am

Very usefull link ZomB, thank you !
obsolete asset

Post Reply
42 posts

Who is online

Users browsing this forum: No registered users and 27 guests