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Posted: Thu Jun 21, 2007 6:25 am
by OnoSendai
Hmm,
well there are a few parameters currently.
For the atmosphere,
There is a turbidity parameter (like in the previous sky model) that controls the amount of scattering due to larger droplets (amount of haze).
There is an asymmetry parameter for the Mie scattering approximation, and there's the characteristic height of the haze density curve.

For the clouds:
I'll probably do something like:
you can have an arbitrary number of layers, for each layer you can specify
* the start altitude
* end altitude
* a list of Perlin noise (frequency, amplitude) pairs
* overall noise bias; controls sparseness of clouds

Posted: Thu Jun 21, 2007 6:27 am
by OnoSendai
Lowering the sun a little;
10 minute render.

Posted: Thu Jun 21, 2007 6:43 am
by StompinTom
raaaaad

Posted: Thu Jun 21, 2007 6:52 am
by manitwo
sweet - last one looks really promising!

Posted: Thu Jun 21, 2007 6:56 am
by suvakas
What? Shadows from the clouds?
Way too cool !!! Great stuff Ono!

Posted: Thu Jun 21, 2007 7:06 am
by OnoSendai
Lowering the sun even more....

Posted: Thu Jun 21, 2007 7:08 am
by arneoog
Super sweet! :D
And the clouds stay the same in each randering!!! :D :D :P

Awesome!

Posted: Thu Jun 21, 2007 7:09 am
by OnoSendai
haha yeah it's deterministic randomness :)

Posted: Thu Jun 21, 2007 7:17 am
by CTZn
:shock:

I missed the whole thread till here... I would not have thought you would implement such cool stuff that fast (volume emiters, 3d noise and such).

Anything else I want ? Ok, clouds as blend maps for materials :D

Fantastic Ono !

Posted: Thu Jun 21, 2007 7:54 pm
by mrCarnivore
Really nice. How did you create the clouds? Which parameters can you control?
Are you planning to make random clouds just by choosing different types of clouds (cumulus, cirrus etc.)?
Or are you just implementing the effects on clouds and the shape of the clouds is created via 3d-modelling or particles?

Posted: Thu Jun 21, 2007 8:29 pm
by okazaky
It looks great! :shock:

Posted: Thu Jun 21, 2007 9:11 pm
by OnoSendai
mrCarnivore wrote:Really nice. How did you create the clouds? Which parameters can you control?
Are you planning to make random clouds just by choosing different types of clouds (cumulus, cirrus etc.)?
Or are you just implementing the effects on clouds and the shape of the clouds is created via 3d-modelling or particles?
Read the previous posts :)

Posted: Fri Jun 22, 2007 5:01 am
by Maluminas
Wow! Indigo is well on its way to PWN Maxwell and Fryrender :D Imagine that: Indigo, Unbiased Procedural Renderer :shock:

Ono you are a god :!:

Posted: Fri Jun 22, 2007 6:41 am
by DaveC
I want to vote Nick as the next London Mayor please. He can control the WEATHER :shock:

Posted: Fri Jun 22, 2007 7:03 am
by Kram1032
That's GREAT!
I had some troubles with this site, the lsat few days, so I wasn't able, to see this any earlier.
it already looks quite real!
What about pinkish clouds at blueviolettish-darkergetting sky and sunset sun + clouds? those still are missing in your tests :D

simply GREAT!
Could you also make kinda procedual rain -> rainbow, that's more realistic than your test, with manitwos scene?