Experiments..

General questions about Indigo, the scene format, rendering etc...
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Polinalkrimizei
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Re: Experiments..

Post by Polinalkrimizei » Tue Jan 13, 2015 7:40 pm

Please Captain, cook it for more time, that is so awesome!! :shock:

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Oscar J
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Re: Experiments..

Post by Oscar J » Tue Jan 13, 2015 8:20 pm

Nice! :D The clouds do look slightly 2D, you might want to crank up the fluffyness parameter a bit...?

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OnoSendai
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Re: Experiments..

Post by OnoSendai » Tue Jan 13, 2015 11:41 pm

Overnight render:
Attachments
globe_with_cloud_shell_zenith_89.jpg

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Zom-B
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Re: Experiments..

Post by Zom-B » Tue Jan 13, 2015 11:46 pm

Thats some sexy godrays you have there :!:
polygonmanufaktur.de

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OnoSendai
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Re: Experiments..

Post by OnoSendai » Fri Jan 16, 2015 3:46 pm

Hurricane WIP:

Reference here: http://www.nasa.gov/mission_pages/stati ... _igor.html

EDIT: updated with overnight render.
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with mixture medium and full atmo3.jpg

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zeitmeister
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Experiments..

Post by zeitmeister » Fri Jan 16, 2015 8:05 pm

20 minutes in indigo 4???????
Not Bad!

Cheers, zeiti
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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CTZn
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Re: Experiments..

Post by CTZn » Sun Jan 18, 2015 7:13 am

OnoSendai wrote:Hurricane WIP:

Reference here: http://www.nasa.gov/mission_pages/stati ... _igor.html

EDIT: updated with overnight render.
wow cool !
obsolete asset

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Oscar J
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Re: Experiments..

Post by Oscar J » Wed Jan 21, 2015 12:27 am

Seems promising, but the hurricane looks a bit low resolution for some reason.

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lycium
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Re: Experiments..

Post by lycium » Wed Jan 21, 2015 2:25 am

Oscar J wrote:Seems promising, but the hurricane looks a bit low resolution for some reason.
Yeah I think it needs more octaves in the noise function :idea:

FakeShamus
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Re: Experiments..

Post by FakeShamus » Thu Feb 05, 2015 3:47 am

this is all awesome stuff!
I was just wondering if there is a plan in the works to add support for Blender voxels so that we can render smoke sims, etc.

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