Hi fbrunell,fbrunell wrote:Hello Ono,OnoSendai wrote:A new cloud render!
I've implemented some fancy new techniques that are helping to speed up volumetric rendering (for non-uniform densities). This particular cloud is actually using voxel data (200x200x200 grid).
I've been searching like hell in the blogs to find out how you did that cloud. I'm trying to create a small cloud sitting on the floor (don't ask, it's for a network diagram) and I couldn't find any material nor any information on the scene setup (object, etc.). Is it possilbe to reproduce through Blender?
Have you ever been able to document that scene/material?
You won't be able to replicate the cloud render yet because the code is not released. It requires voxel support and some other stuff.