Wow. very decent looking clouds. I'm sure they will get better as people experiment with the settings.OnoSendai wrote:
For the clouds:
I'll probably do something like:
you can have an arbitrary number of layers, for each layer you can specify
* the start altitude
* end altitude
* a list of Perlin noise (frequency, amplitude) pairs
* overall noise bias; controls sparseness of clouds
Am I understanding correctly that your atmosphere simulation is actually wrapped around a sphere primitive, rather than being arbitrary like the ground plane? Could it be another primitive or polygon? Could you have multiple 'atmospheres' around different 'planets'?
How do you maintain the origin of the model in relation to the atmosphere (I'm guessing it's the same as ground plane).