Question about mesh and bigger texture UV data.
Posted: Sun May 06, 2007 7:44 pm
I try to write expoter from trueSpace to Indigo file format. But I dont know how to write Indigo Mesh if obj UV coordinats are bigger than obj vertices.
Bellow are the obj mesh info that I got from texture cube (texture with one jpg file).
Anyone know how to implementation/convert below info to Indigo Mesh data (with uv data)?
Thanks
Bellow are the obj mesh info that I got from texture cube (texture with one jpg file).
Anyone know how to implementation/convert below info to Indigo Mesh data (with uv data)?
Code: Select all
Object name is: /Project/test1/Cube
Number of Vertices : 8
Number of Triangles : 12
Number of faces : 12
Number of Normals : 8
Number of UV coords : 36
Number of Triangle UV coords : 12
UV Triangle stream data:0 -->0 1 2
UV Triangle stream data:1 -->3 4 5
UV Triangle stream data:2 -->6 7 8
UV Triangle stream data:3 -->9 10 11
UV Triangle stream data:4 -->12 13 14
UV Triangle stream data:5 -->15 16 17
UV Triangle stream data:6 -->18 19 20
UV Triangle stream data:7 -->21 22 23
UV Triangle stream data:8 -->24 25 26
UV Triangle stream data:9 -->27 28 29
UV Triangle stream data:10 -->30 31 32
UV Triangle stream data:11 -->33 34 35
UVCoords number :0 -->-5.960464477539063e-8 1
UVCoords number :1 -->-5.960464477539063e-8 0
UVCoords number :2 -->1 0
UVCoords number :3 -->-5.960464477539063e-8 1
UVCoords number :4 -->1 0
UVCoords number :5 -->1 1
UVCoords number :6 -->-5.960464477539063e-8 0
UVCoords number :7 -->1 0
UVCoords number :8 -->1 1
UVCoords number :9 -->-5.960464477539063e-8 0
UVCoords number :10 -->1 1
UVCoords number :11 -->-5.960464477539063e-8 1
UVCoords number :12 -->1 1
UVCoords number :13 -->0 1
UVCoords number :14 -->0 0
UVCoords number :15 -->1 1
UVCoords number :16 -->0 0
UVCoords number :17 -->1 0
UVCoords number :18 -->1 1
UVCoords number :19 -->-5.960464477539063e-8 1
UVCoords number :20 -->-5.960464477539063e-8 0
UVCoords number :21 -->1 1
UVCoords number :22 -->-5.960464477539063e-8 0
UVCoords number :23 -->1 0
UVCoords number :24 -->1 0
UVCoords number :25 -->1 1
UVCoords number :26 -->-5.960464477539063e-8 1
UVCoords number :27 -->1 0
UVCoords number :28 -->-5.960464477539063e-8 1
UVCoords number :29 -->-5.960464477539063e-8 0
UVCoords number :30 -->1 1
UVCoords number :31 -->0 1
UVCoords number :32 -->0 0
UVCoords number :33 -->1 1
UVCoords number :34 -->0 0
UVCoords number :35 -->1 0
Vertices number :0 -->1 -1 -1 Normal-->0.5773502588272095 -0.5773502588272095 -0.5773502588272095
Vertices number :1 -->1 -1 1 Normal-->0.3333333134651184 -0.6666666865348816 0.6666666865348816
Vertices number :2 -->-1 -1 -1 Normal-->-0.6666666865348816 -0.3333333134651184 -0.6666666865348816
Vertices number :3 -->-1 -1 1 Normal-->-0.5773502588272095 -0.5773502588272095 0.5773502588272095
Vertices number :4 -->1 1 -1 Normal-->0.6666666865348816 0.6666666865348816 -0.3333333134651184
Vertices number :5 -->-1 1 -1 Normal-->-0.5773502588272095 0.5773502588272095 -0.5773502588272095
Vertices number :6 -->-1 1 1 Normal-->-0.5773502588272095 0.5773502588272095 0.5773502588272095
Vertices number :7 -->1 1 1 Normal-->0.5773502588272095 0.5773502588272095 0.5773502588272095
Triangles number :0 -->0 1 3
Triangles number :1 -->0 3 2
Triangles number :2 -->0 2 5
Triangles number :3 -->0 5 4
Triangles number :4 -->5 2 3
Triangles number :5 -->5 3 6
Triangles number :6 -->3 1 7
Triangles number :7 -->3 7 6
Triangles number :8 -->7 4 5
Triangles number :9 -->7 5 6
Triangles number :10 -->0 4 7
Triangles number :11 -->0 7 1