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Few Questions Reguarding Animation
Posted: Sat May 05, 2007 11:38 am
I've never seen it done, so I'd like to try it.
I'm going to attempt to make a quick animation, around 30 seconds or a minute, in Indigo. The resolution won't be anything big, it will be 320x240 at 12 frames second. It will also feature simple materials and sunlight. I hope to get time spent on each frame down to a few minutes.
Either way, I need to know a few things. First, what setting can I change to achieve a good render time? Can I set up Indigo to stop rendering a frame after a curtain benchmark is achieved and start rendering the next? And does Indigo output to a movie file or create a bunch of png images?
How advanced is animation support in Indigo?
Posted: Sat May 05, 2007 11:46 am
Right now you'd have to render each frame separately as if it were a still image and stitch them together later. One thing that effects render time hugely is ray depth. Try lowering it from the default of 1,000 to a couple hundred or less, although I highly doubt that you'd get renders at a few minutes per frame even then. I'm trying something similar, but only a 4 second long one at 25 fps, leaving each frame overnight.
You can make Indigo halt after a specific time, but you can't halt after a specific number of samples per pixel yet. You will have to start each frame manually.
Posted: Sat May 05, 2007 12:47 pm
Some Exporters do support animation by exporting a scene file for each frame!
(just search the Forum!!)
If You search the Forum you'll also find some (short) Indigo animations:
I'm interested about your animation project.... using Indigo 0.8t2 is a good Idea,
because of the overall Speed Improvements, use Hybrid mode
Posted: Sat May 05, 2007 10:46 pm
I've made one too
Rendered in one nigt.
Posted: Sat May 05, 2007 11:25 pm
@suvakas: Looks strange ^^ but clean !! noice.
Posted: Sat May 05, 2007 11:37 pm
What's so strange about it?
Havn't you seen a ball hanging on an invisible rope and hitting the brick wall?:lol:
Posted: Sat May 05, 2007 11:42 pm
Yes, and I remember exatly: The wall crushed down exactly as fast as in your scene
And the ball really reacted, as it would think, and try to actively break the wall
Posted: Sat May 05, 2007 11:45 pm
Ok. It's not a rope...yeah..now i remember.. it's a rubber....yep..a rubber rope. That's what it is. And the ball just bounces up and down... ok..maybe it does some thinking too. I have to check if the "think" option wast turned on during the simulation.
Posted: Sat May 05, 2007 11:50 pm
your computer can think?
Can it also be creative?
If so: be sure, you make your computer happy, else it will overtake the world
Posted: Sun May 06, 2007 12:02 am
It sure has succeeded in overtaking MY world
Posted: Sun May 06, 2007 12:03 am
Posted: Sun May 06, 2007 6:44 pm
I'm able to get a good bit a grain gone in five minutes. So at 12 frames/second it would take an hour for a second of footage. A minute video would take two months.
But this is with 0.7. 0.8 might same me some time.
Either way, I'd like some ideas on what to animate. Keep it simple and all but interesting at the same time... I'm thinking a ball on a tall ramp, maybe falling down it and knocking something over...
Posted: Mon May 07, 2007 4:21 pm
A glass shattering. Very simple lol that might take really long with the caustics and what not but it would be super special awesome.
P.S I don't know what I'm talking about
Posted: Mon May 07, 2007 4:38 pm
I'm doing a Blender fluid sim vortex. A cool fluid sim might suit your needs as well...