Indigo On Mac

General questions about Indigo, the scene format, rendering etc...
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zsouthboy
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Post by zsouthboy » Sat Apr 28, 2007 3:48 am

Deus wrote:southboy what does that have to do with anything? Thats a pretty subjective matter and has nothing to do with the topic
:?:

What are you talking about?

Ian asked where I got my results from.

And I simply was suggesting, that , in general, don't bother with a mac *for* indigo itself if you want the most speed.
I don't have anything against macs or osx.

nakile
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Joined: Tue Feb 27, 2007 4:09 pm

Post by nakile » Sat Apr 28, 2007 6:01 am

zsouthboy wrote:I haven't checked OSX *personally* with indigo but indigo is faster in linux (yes, even with WINE in there) than windows.

Blender is noted to follow the same results - it's slowest on OSX out of the three. (Going by user reports, usually they're comparing optimized builds)

Eventually i'll pick up a mac mini (see, the ONLY mac that's worth it - you can't get the same thing on the pc side) and i'll test it out myself :)
It depends on the Mac.

Were they the Intel or PPC based ones? If it was the first, was threading activated? I could see them coming in last without threading enabled.

IanT
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Post by IanT » Sat Apr 28, 2007 6:20 am

The Maxwell 1.1 speed test table is quite interesting. The same user (aitraaz) posts times for a MacPro 2x5150 (2.66Ghz, dual-core) ... the XP64 time is 39mins and the OSX10 time is 45 mins.

http://www.maxwellrender.com/forum/view ... hp?t=19437

Of course, this could be a configuration issue as above.

Ian.

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zsouthboy
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Post by zsouthboy » Sat Apr 28, 2007 7:44 am

Again, I wasn't just pulling it out of my ass - for some reason OSX is slower doing high-end computing - the windows version and linux version end up being faster on the same exact machine.

It's not a *huge* difference, but a few minutes here and there add up.

Deus
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Post by Deus » Sat Apr 28, 2007 9:21 am

NEWBIE FFS. OMG NOOB DIE: BOOOM HS.

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Kram1032
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Post by Kram1032 » Sat Apr 28, 2007 10:16 am

Please, Deus...
Here is Indigo and neither CS nor HL nor anything like that.

Deus
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Post by Deus » Sun Apr 29, 2007 5:38 am

What? :)

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CTZn
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Post by CTZn » Sun Apr 29, 2007 5:50 am

I confirm, "what" is english.

:arrow: :arrow:
obsolete asset

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Sun Apr 29, 2007 10:06 am

Deus wrote:What? :)
Counter Strike | Half Life

I confirm, "what" is english.


:arrow: :arrow:
:lol:

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F.ip2
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Post by F.ip2 » Sun Apr 29, 2007 10:25 am

maybe some of you think about if the code made for windows could be more optimized than the mac version.

that is something the operating system cannot influence at all!!!
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

IanT
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Post by IanT » Sun Apr 29, 2007 11:03 am

F.ip2 wrote:maybe some of you think about if the code made for windows could be more optimized than the mac version.

that is something the operating system cannot influence at all!!!
I'd be amazed if a company that markets a renderer on multiple platforms maintained more than one copy of the core rendering code. Talk about making more work for oneself!

Still, stranger things have happened :wink:

Ian.

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CTZn
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Post by CTZn » Sun Apr 29, 2007 2:57 pm

68xxx are history, peace on their chip's (I once owned 68000, Atari rulez)
obsolete asset

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