queue management

General questions about Indigo, the scene format, rendering etc...
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Heavily Tessellated
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queue management

Post by Heavily Tessellated » Wed Aug 16, 2006 2:31 pm

Anything planned at this stage of the game?

Multiple master round robin? Make a slave try to reconnect if it gets a disco or reset? Multiple job with priority? Manage queue by CPU time, or total mutations, or who picked the closest number between 1 and 10?

As I understand it (meaning I have no idea) is that the master just lies to itself, saying that pass is done, but actually hands it to a slave node... and keeps doing this sequentially? Does that mean the oldest frame out has to eventually finish before the faster nodes can get new frames to do?

Given the law of diminishing returns, what's the most a single frame has seen so far? Anyone stuck all their office computers as slaves after-hours and broke 10M muts/sec? :D

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