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Creating fog or volumetric light in GPU OpenCL mode, is it possible?

Posted: Wed Feb 05, 2020 4:29 am
by wob
I try to make fog (transmitter material, ior 1, scattering spectrum > uniform > 0.1), but it's working only on cpu of my pc. Creating fog or volumetric light in OpenCL GPU mode of Indigo (4.4.5 Demo-beta), is it possible?

Thanks

Re: Creating fog or volumetric light in GPU OpenCL mode, is it possible?

Posted: Fri Feb 07, 2020 11:37 pm
by yonosoy
SSS for GPU is not implemented still. Is in course.