Creating fog or volumetric light in GPU OpenCL mode, is it possible?

General questions about Indigo, the scene format, rendering etc...
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wob
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Creating fog or volumetric light in GPU OpenCL mode, is it possible?

Post by wob » Wed Feb 05, 2020 4:29 am

I try to make fog (transmitter material, ior 1, scattering spectrum > uniform > 0.1), but it's working only on cpu of my pc. Creating fog or volumetric light in OpenCL GPU mode of Indigo (4.4.5 Demo-beta), is it possible?

Thanks

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yonosoy
Posts: 3430
Joined: Sat Dec 01, 2012 9:45 pm
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Re: Creating fog or volumetric light in GPU OpenCL mode, is it possible?

Post by yonosoy » Fri Feb 07, 2020 11:37 pm

SSS for GPU is not implemented still. Is in course.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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